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The King of Santa Fe Session Nineteen

A fitting finale as backs are stabbed and King makes his ploy to change Steaming Rock forever.

Native American Indian Apache warrior Geronimo and his band of warriors photo
Apache Reservation

Late at night, Cody, Winston, Dutch Daan and Diago met Curtis Mortimer, Philem Quinlivan and his men at the Homestead Inn.

Word had reached them that Clarence King was planning an atrocity at the Apache reservation. They all wanted to prevent it, some for good and noble reasons, others for personal gain.

#209
September 2, 2026
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RPGaDay 31 Aug 2026 - Edge

Why does a character think they have an edge?

a tank teeters on the edge of a cliff
Edge

In our game of Coriolis: The Third Horizon, one character has built up quite a ridiculous amount of dice (ten) in Data Djinn (hacking computers). It’s got to the point where, along with a push (84% to 97%), it’s nearly impossible for them to fail, so much so that every opportunity and problem is turned over to this PC for some hacking to solve it.

I don’t want this to become combative, whereby I, as a GM, try to stop this, but I do need to recognise I’m being a bit generous in terms of what information I give from a hack. Mostly, I ignore the Limited Success (1-2 sixes) vs Full Success (3+ sixes), treating them as the same, but I think I need to give more or more specific information for one vs the other. Also, I need to introduce complications or consequences in the event of a Limited Success or more extreme for a failure - it shouldn’t just be that you get no information. It may take longer, you may trigger alarms, you may be traced.

#208
August 31, 2026
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RPGaDay 30 Aug 2026 - Pride

A game event that you are still proud of.

Town Pride, Frozen Custard - chocolate or vanilla. An American illuminated sign, above a diner.
Pride

A recent game of Coriolis: The Third Horizon filled me with a certain pride. The PCs had just completed a major mission and were recovering in hospital, a bit unsure of where they were, how they’d got there and what was next. The Horizon had heard of their exploits; they’d encountered a certain something that gave them both notoriety but also had many factions after their services.

The aim of the session was simple: present them with a series of patrons and get them to choose one for a series of missions which would make up part three of The Last Cyclade (book two of the Mercy of the Icons).

#207
August 30, 2026
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RPGaDay 29 Aug 2026 - Labour

Labour: The thing you are most willing to work on for a game

Two women fix an aircraft, possibly during the war.
Labour

The main item I think I feel I need to work on when running games is the believability of the scene and the characters. I can be quite matter-of-fact when it comes to running a game, and I often need to remember to put on the brakes and give players the descriptive elements, the nuances of a GMC, so that they can react and get into the roleplaying elements. A great example is some of The Dee Sanction scenarios by Paul Baldowski; his one-to-two-page adventures always have a few sights, sounds, and smells that immediately give you a feel for each location or the nature of an adversary. Super simple, but incredibly effective at the table.

The other element I need to work on as a player is my engagement with a game. I can easily drift off as a player, as I enjoy the banter between other characters, or as the information from the GM soaks in and I ponder and wonder about the clues or information. I definitely need to immerse myself in my character and have a consistent and proactive approach to doing something in each scene, also building off of what the other players do and generally being a better player rather than just an observer.

#206
August 29, 2026
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RPGaDay 28 Aug 2026 - Devotion

Devotion: Game you have played the most!

a shoe
Devotion

A total cheat, but you’ll get the best feel for my favourite rule system by reading Day 25 Familiarity.

Yep, total cheat.

#205
August 28, 2026
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The Terror Beneath & Something Crawls Through Review

I’ve long been a fan of Gumshoe and horror, so I was wildly excited when Scott Malthouse announced the release of The Terror Beneath (TTB), a Gumshoe Quickshock investigative roleplaying game of weird folk horror, published by Osprey Games.

A weird tree, insect creatures look like it prays to the stars, surrounded by shrooms. A book cover for Arthur Machen's The House of Souls.
Arthur Machen, The House of Souls

The Terror Beneath

The game itself is built on the Gumshoe Quickshock rules, which, like Gumshoe “vanilla”, focuses on investigative RPGs, but this incarnation simplifies combat, “cardifies” Shock & Injury pools and removes investigative pools in favour of Pushes. Cardification is a new term that I’ve coined, meaning you receive cards that explain a condition the PC has and how to remove it. Too many cards of a type means death or madness.

#204
August 27, 2026
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RPGaDay 27 Aug 2026 - Hunger

What do you hunger for most from a session?

An illuminated sign for an American fast food drive-in ... eat-a-plenty
Hunger

Not to get too deep.

I hunger for flesh 🧠 🩸.

#203
August 27, 2026
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RPGaDay 26 Aug 2026 - Regret

One game you regret not trying?

A young lad from 1902 regrets his attempts at Larceny. Larceny requires physical, personal property that can be carried away.
Regret

I have loads and loads of opportunities to try most games; if I’ve not tried a game, it’s usually qualified by… not yet. When I look at all the games going on on The Raspy Raven, I do think, though, could I squeeze just one more wafer-thin night of gaming in (monsieur)?

Two games spring to mind: firstly, Ars Magica, seemingly incredibly complex and embedded in historical influences, but the bit that gets its hook into me is the dedication to magic, the rituals that may take many weeks, months, years to come to fruition. Whole campaigns set around learning a new spell or discipline of magic. The troupe of GMCs that gather around these events and the players can puppeteer different levels of influence. But I know I’m not to be trusted around a game like this; it would soak up my time like a sponge, send me down the deepest of rabbit holes, and I’d not be satisfied with just skimming the surface. One for deep into retirement, I think.

#202
August 26, 2026
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RPGaDay 25 Aug 2026 - Familiarity

One game you want to get more familiar with?

Family. We dress together. We eat together. We sleep together. We. Are. Family.
Familiarity

GUMSHOE. Which may sound odd to people who know me. I play a lot of Gumshoe. Recently, The Yellow King RPG and, soon, a return to Trail of Cthulhu. A Trail of Cthulhu campaign in the Bookhounds of London setting, using The Armitage Files as the campaign basis. I’ve been reading and playing Gumshoe games since 2007, almost twenty years, but I’ve never got bored of them, and I always feel I’m learning something new. Partly, it is due to their simplicity; you can interpret how the core system works in many different ways. Also, it’s the many iterations of Gumshoe; any genre can be satisfied. But mainly, it is the quality of writing and inventiveness of the supplements and scenarios.

Bookhounds of London transplants the investigators into 1930s London. They all play greasy, grubby, greedy booksellers, buyers, and collectors. Centred around their shop, they take on various roles: analysing ancient tomes, searching for new ones, connecting collectors to them, and even attempting to repair or recreate them.

#201
August 25, 2026
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RPGaDay 24 Aug 2026 - Distance

Your preferred distance in any type of RPG conflict?

a man looks out of a tank against a blue sky
Distance

I like getting up close and personal in RPG conflict, not necessarily because every fight should be fought at arm’s length, but because danger is most exciting when it feels immediate, specific and personal.

I have only played The Walking Dead Universe RPG once, so this is very much a first impression, but I struggled with its swarm mechanic. It sensibly abstracts hundreds of individual walkers into Swarm Size and Threat Level. As the dead close in, the Threat Level rises, your choices narrow, and the consequences become increasingly lethal.

#200
August 24, 2026
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RPGaDay 23 Aug 2026 - Fortune

 An enjoyable moment of good or bad fortune

Florence Lee shows us her cards
Fortune

During our Coriolis: The Third Horizon campaign - Mercy of the Icons, the players accumulated an utterly ridiculous 41 Darkness Points and counting.

Darkness Points are a sometimes dubious way of messing with players: players may push their rolls, praying to the Icons for good fortune, granting them a re-roll, but each time they do, they hand the GM a point with which to make their future considerably less fortunate.

#199
August 23, 2026
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RPGaDay 22 Aug 2026 - Grit

An enjoyable moment of grit PCs did or did not tough out

A large bit of grit
Grit

In By Endurance We Conquer by Harald Eckmüller, Willem was fleeing a mechanical horror beneath the Arctic ice. A complication meant he could escape, but only by knocking another crew member back into its path.

His player chose instead to fail, accepting almost certain death or dismemberment rather than sacrifice someone else. He invoked one of his Burdens, made the roll a complete success, and both men escaped.

#198
August 22, 2026
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RPGaDay 21 Aug 2026 - Charity

Share an RPG charity, past or present, that moved you.

The Welsh Wizard, Mike Hobbs
Charity

I’m going to link to Dirk’s page on the Mike Hobbs Memorial Fund. I never knew Mike - more the pity by the sound of it - but at many grog cons I go, his name lives on. We browse his and his friends’ collection, whilst contributing to a wonderful charity to keep schools and youth groups in RPGs for many years to come.

The Fellowship of Welsh Wizzard - The GROGNARD Files

Today marks two years since our gaming friend Mike Hobbs passed away. The Welsh Wizzard’s good humour, generous spirit and enthusiasm was infectious and much missed. We tried to continue his spirit by fund-raising in his memory. His friends contributed to buying games for school and youth groups to introduce a new generation to Mike’s

#197
August 21, 2026
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RPGaDay 20 Aug 2026 - Promise

Have the characters kept or broken more promises?

promise to always be good when in space... (fingers crossed)
Promise

In Dragonbane, our group started as decent sorts, always willing to talk to mild NPCs and discuss various turnip-related gossip.

We’ve killed a lot of monsters in the intervening sessions, and maybe those that weren’t really monsters, but they perhaps stuttered when we asked them probing questions, or they just had a look in their eyes.

#196
August 20, 2026
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RPGaDay 19 Aug 2026 - Desire

A huge risk taken because of desire?

a big red heart, Heart's Desire motel pool (no) vacancy
Desire

We’re going to follow Nantz, a character played by Nantz in our mini campaign, Into the Dust, The Electric State RPG. A frankly odd idea for an RPG: a road movie RPG. We travel through a post-Civil War USA that is rapidly regressing to a broken, messed-up society anesthetised by its technological advancements. Nothing like the real world then.

Act I Desire

#195
August 19, 2026
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RPGaDay 18 Aug 2026 - Directness

Directness: A fast introduction of a new PC or player?

Directions, the arrow points the way
Directness

This is always a question in OSR games. How do you introduce a new character in a seamless and immersive way when the expectation is that at least one person is having his curtains measured, about six feet by two, every session?

The answer is always Ned.

#194
August 18, 2026
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RPGaDay 17 Aug 2026 - Intensity

An example of a character's intensity.

A bird of prey swoops down the annotated/illustrated word Taylor
Taylor Swift

This takes me back to a playtest of Fear Itself: The Ocean Game.

The friends of a troubled woman were trying to track down a figure who may or may not have some kind of mental or metaphysical hold over her.

#193
August 17, 2026
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RPGaDay 16 Aug 2026 - Composure

One thing that will cause a character to lose their composure?

Just relaxing , all the time in the world
Composure

I’ve just done a session zero of Stonetop, and my character Eadgyð (Edith or ED-Yith) is a fox - a criminal with a conscience. Brought up in a nearby town by gangs and unlawful filth after she lost her parents at the age of five. Betrayed by her best friend, left for dead in the fens. She survived. She is tough and resilient; she made her way to the rural town of Stonetop. Trying to make a new home, forget old ways, but what could ruffle that composure?

For now, I’m considering her poised on the knife-edge of settling down versus the chaos that can destroy all of that, her past both her own personality and the people she hopes she escaped from.

#192
August 16, 2026
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RPGaDay 15 Aug 2026 - Endurance

How would you organise an endurance session of your favourite game?

by endurance we conquer, frosty times for arctic adventurers
Endurance

Am I cheating by saying I prefer my sessions compact and bijou, and here are links to a playthrough of By Endurance We Conquer instead?

  • Part One

  • Part Two

#191
August 15, 2026
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RPGaDay 14 Aug 2026 - Regard

What is a game held in high regard that you have yet to play?

I regard your prizes with much envy young bearded sir
Regard

I’ve never played a Without Number game, and people that I respect in the hobby always sing their praises. In particular, Stars Without Number, seemingly a definitive Space anything, sci-fi anything game. Am I being snobby about a game with such a corporate, dull-sounding name? I also have many sci-fi games that I love: Those Dark Places, that I enjoy playing; Mothership and that I’m nostalgic about; Star Frontiers or have a love/hate relationship with; Traveller.

So is another, however highly rated sci-fi game, needed?

#190
August 14, 2026
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