The Raspy Raven Rag logo

The Raspy Raven Rag

Archives
Subscribe

The Raspy Raven logo by Evlyn Moreau The Raspy Raven Rag

Archive

RPGaDay 26 Aug 2026 - Regret

One game you regret not trying?

A young lad from 1902 regrets his attempts at Larceny. Larceny requires physical, personal property that can be carried away.
Regret

I have loads and loads of opportunities to try most games; if I’ve not tried a game, it’s usually qualified by… not yet. When I look at all the games going on on The Raspy Raven, I do think, though, could I squeeze just one more wafer-thin night of gaming in (monsieur)?

Two games spring to mind: firstly, Ars Magica, seemingly incredibly complex and embedded in historical influences, but the bit that gets its hook into me is the dedication to magic, the rituals that may take many weeks, months, years to come to fruition. Whole campaigns set around learning a new spell or discipline of magic. The troupe of GMCs that gather around these events and the players can puppeteer different levels of influence. But I know I’m not to be trusted around a game like this; it would soak up my time like a sponge, send me down the deepest of rabbit holes, and I’d not be satisfied with just skimming the surface. One for deep into retirement, I think.

#202
August 26, 2026
Read more

RPGaDay 25 Aug 2026 - Familiarity

One game you want to get more familiar with?

Family. We dress together. We eat together. We sleep together. We. Are. Family.
Familiarity

GUMSHOE. Which may sound odd to people who know me. I play a lot of Gumshoe. Recently, The Yellow King RPG and, soon, a return to Trail of Cthulhu. A Trail of Cthulhu campaign in the Bookhounds of London setting, using The Armitage Files as the campaign basis. I’ve been reading and playing Gumshoe games since 2007, almost twenty years, but I’ve never got bored of them, and I always feel I’m learning something new. Partly, it is due to their simplicity; you can interpret how the core system works in many different ways. Also, it’s the many iterations of Gumshoe; any genre can be satisfied. But mainly, it is the quality of writing and inventiveness of the supplements and scenarios.

Bookhounds of London transplants the investigators into 1930s London. They all play greasy, grubby, greedy booksellers, buyers, and collectors. Centred around their shop, they take on various roles: analysing ancient tomes, searching for new ones, connecting collectors to them, and even attempting to repair or recreate them.

#201
August 25, 2026
Read more

RPGaDay 24 Aug 2026 - Distance

Your preferred distance in any type of RPG conflict?

a man looks out of a tank against a blue sky
Distance

I like getting up close and personal in RPG conflict, not necessarily because every fight should be fought at arm’s length, but because danger is most exciting when it feels immediate, specific and personal.

I have only played The Walking Dead Universe RPG once, so this is very much a first impression, but I struggled with its swarm mechanic. It sensibly abstracts hundreds of individual walkers into Swarm Size and Threat Level. As the dead close in, the Threat Level rises, your choices narrow, and the consequences become increasingly lethal.

#200
August 24, 2026
Read more

RPGaDay 23 Aug 2026 - Fortune

 An enjoyable moment of good or bad fortune

Florence Lee shows us her cards
Fortune

During our Coriolis: The Third Horizon campaign - Mercy of the Icons, the players accumulated an utterly ridiculous 41 Darkness Points and counting.

Darkness Points are a sometimes dubious way of messing with players: players may push their rolls, praying to the Icons for good fortune, granting them a re-roll, but each time they do, they hand the GM a point with which to make their future considerably less fortunate.

#199
August 23, 2026
Read more

RPGaDay 22 Aug 2026 - Grit

An enjoyable moment of grit PCs did or did not tough out

A large bit of grit
Grit

In By Endurance We Conquer by Harald Eckmüller, Willem was fleeing a mechanical horror beneath the Arctic ice. A complication meant he could escape, but only by knocking another crew member back into its path.

His player chose instead to fail, accepting almost certain death or dismemberment rather than sacrifice someone else. He invoked one of his Burdens, made the roll a complete success, and both men escaped.

#198
August 22, 2026
Read more

RPGaDay 21 Aug 2026 - Charity

Share an RPG charity, past or present, that moved you.

The Welsh Wizard, Mike Hobbs
Charity

I’m going to link to Dirk’s page on the Mike Hobbs Memorial Fund. I never knew Mike - more the pity by the sound of it - but at many grog cons I go, his name lives on. We browse his and his friends’ collection, whilst contributing to a wonderful charity to keep schools and youth groups in RPGs for many years to come.

The Fellowship of Welsh Wizzard - The GROGNARD Files

Today marks two years since our gaming friend Mike Hobbs passed away. The Welsh Wizzard’s good humour, generous spirit and enthusiasm was infectious and much missed. We tried to continue his spirit by fund-raising in his memory. His friends contributed to buying games for school and youth groups to introduce a new generation to Mike’s

#197
August 21, 2026
Read more

RPGaDay 20 Aug 2026 - Promise

Have the characters kept or broken more promises?

promise to always be good when in space... (fingers crossed)
Promise

In Dragonbane, our group started as decent sorts, always willing to talk to mild NPCs and discuss various turnip-related gossip.

We’ve killed a lot of monsters in the intervening sessions, and maybe those that weren’t really monsters, but they perhaps stuttered when we asked them probing questions, or they just had a look in their eyes.

#196
August 20, 2026
Read more

RPGaDay 19 Aug 2026 - Desire

A huge risk taken because of desire?

a big red heart, Heart's Desire motel pool (no) vacancy
Desire

We’re going to follow Nantz, a character played by Nantz in our mini campaign, Into the Dust, The Electric State RPG. A frankly odd idea for an RPG: a road movie RPG. We travel through a post-Civil War USA that is rapidly regressing to a broken, messed-up society anesthetised by its technological advancements. Nothing like the real world then.

Act I Desire

#195
August 19, 2026
Read more

RPGaDay 18 Aug 2026 - Directness

Directness: A fast introduction of a new PC or player?

Directions, the arrow points the way
Directness

This is always a question in OSR games. How do you introduce a new character in a seamless and immersive way when the expectation is that at least one person is having his curtains measured, about six feet by two, every session?

The answer is always Ned.

#194
August 18, 2026
Read more

RPGaDay 17 Aug 2026 - Intensity

An example of a character's intensity.

A bird of prey swoops down the annotated/illustrated word Taylor
Taylor Swift

This takes me back to a playtest of Fear Itself: The Ocean Game.

The friends of a troubled woman were trying to track down a figure who may or may not have some kind of mental or metaphysical hold over her.

#193
August 17, 2026
Read more

RPGaDay 16 Aug 2026 - Composure

One thing that will cause a character to lose their composure?

Just relaxing , all the time in the world
Composure

I’ve just done a session zero of Stonetop, and my character Eadgyð (Edith or ED-Yith) is a fox - a criminal with a conscience. Brought up in a nearby town by gangs and unlawful filth after she lost her parents at the age of five. Betrayed by her best friend, left for dead in the fens. She survived. She is tough and resilient; she made her way to the rural town of Stonetop. Trying to make a new home, forget old ways, but what could ruffle that composure?

For now, I’m considering her poised on the knife-edge of settling down versus the chaos that can destroy all of that, her past both her own personality and the people she hopes she escaped from.

#192
August 16, 2026
Read more

RPGaDay 15 Aug 2026 - Endurance

How would you organise an endurance session of your favourite game?

by endurance we conquer, frosty times for arctic adventurers
Endurance

Am I cheating by saying I prefer my sessions compact and bijou, and here are links to a playthrough of By Endurance We Conquer instead?

  • Part One

  • Part Two

#191
August 15, 2026
Read more

RPGaDay 14 Aug 2026 - Regard

What is a game held in high regard that you have yet to play?

I regard your prizes with much envy young bearded sir
Regard

I’ve never played a Without Number game, and people that I respect in the hobby always sing their praises. In particular, Stars Without Number, seemingly a definitive Space anything, sci-fi anything game. Am I being snobby about a game with such a corporate, dull-sounding name? I also have many sci-fi games that I love: Those Dark Places, that I enjoy playing; Mothership and that I’m nostalgic about; Star Frontiers or have a love/hate relationship with; Traveller.

So is another, however highly rated sci-fi game, needed?

#190
August 14, 2026
Read more

RPGaDay 13 Aug 2026 - Strain

So far, what is the heaviest set of RPG things you have carried to play?

feel the pull, take the strain
Strain

Well, easy one: Haunted West. I picked it up at Dragonmeet a few years back, a super deal from Leisure Games. It is a humungous tome, a two-handed RPG rulebook. I really should delve into it more as I’ve been loving Tales of the Old West and I am sure there are many things to mine from within Chris Spivey’s book; he of the amazing Harlem Unbound, how can it not?! But maybe it could have been split into a few volumes for ease of use and protection of my back muscles.

More recently, I’ve realised that Blade Runner requires a solid duffel bag to lug around grog cons. Firstly, if I’m running, as I have been with Blade Runner: Replicant Rebellion, see issue No. 59 of Never Mind the Dice Rolls for my review, then I need those rules, plus I also have to take the original rules AND the Asset Pack AND the GM screen. Oh, and the fancy eye/unicorn dice.

#189
August 13, 2026
Read more

RPGaDay 12 Aug 2026 - Loss

Most things end. What is one RPG loss you still feel?

the loss is felt more keenly, far from home, a pointless war? a marker encased in barbed wire, unforgiving desert all around
Loss

I have an ambivalent feeling towards RPGs, especially when looking back. I enjoy them more in the moment; the memories fade quickly. This doesn’t mean I don’t take them seriously or want the players to have fun, just that to me, they are games; there are many other things in life more important. So this theme was a little difficult.

I suppose I could list unfinished campaigns - Eternal Lies, Cassilda’s Song. There is a bit of a completer-finisher in me that regrets not getting to the end, but then again, you need to sometimes cut your losses if the games aren’t giving you what you need.

#188
August 12, 2026
Read more

RPGaDay 11 Aug 2026 - Tact

A character made great by having or not having tact

No, I don't exactly know why this photo of a dog riding a tricycle conjures up the word Tact... but it does, at least for me. Maybe the dog is strongwilled and with a vicious temper? The owner gently challenging it, "Humprhey, I'm not sure you'll reach the peddles, dear." "I CAN DO IT, FFKKK ORF!!!"
Tact

Our forever GM on a Sunday- well, it is a shame he is a forever GM, because his characters are always in your face and have a variety of UK accents.

Their character may start quiet, even timid, with no inkling of what is to come. They work well within the party, performing their designated role, stepping forward into danger as required.

#187
August 11, 2026
Read more

RPGaDay 10 Aug 2026 - Secret

A secret you hope comes out about a character?

A secret garden, glimpsed from afar before the door shuts in your FACE!
Secret

Or came out about a character. When playing Eternal Lies, the epic Trail of Cthulhu campaign, we unfortunately had to say goodbye to three of the players. I asked them all how they wanted to go out. The vicar decided on an image of him standing on top of the Griffith Observatory as liquid fire ran down his hands from a Mythos tome above his head, just as the sunset. The criminal decided it was time to take everyone out, so she was loaded down with grenades, and our professor was open to anything.

That night, we had one new player join. At the end of the session, the vicar was a steaming pile of ash, the criminal was scattered to all corners, and the professor lay on the ground with a fatal knife wound, as the remaining PCs gathered around, open-mouthed and shell-shocked.

#186
August 10, 2026
Read more

RPGaDay 09 Aug 2026 - Privilege

Give one reason why it is a privilege to play with your group

the epitome of privilege, posh old man with a stupid tash
Privilege

Privilege is playing with people who follow the fiction to develop a story and maximise the fun.

By that I mean they don't spend every moment asking, "What's the highest modifier?" or "How do I beat this encounter?" Instead, they ask, "What would my character do?" and "What makes the most interesting story?"

#185
August 9, 2026
Read more

RPGaDay 08 Aug 2026 - Resolve

A moment when a character kept or broke their resolve?

Tiny. Vote Tiny. If you don't you're dead.
Vote Tiny

Tiny was played by Jon in our Yellow King RPG campaign, Cassilda’s Song. Not yet released. Jon was playing in the Aftermath setting; see Day 3 for details.

In this particular setting, we had to define a Goal, a political goal for the group. The group decided on Get Tiny Elected! Tiny was a somewhat focused and brutal character, and as the setting progressed, his methods became more agricultural, wiping aside opponents or enemies with his gun.

#184
August 8, 2026
Read more

RPGaDay 07 Aug 2026 - Mercy

A moment of mercy received or given?

A nun seeks mercy, surrounded by some well dressed people, one woman has the most extravagant hat
Mercy

Ho ho! Surely this is Mercy of the Icons, the epic campaign from Free League for Coriolis: The Third Horizon.

The title isn't just evocative, as it captures one of the campaign's central paradoxes. The Order of the Pariah, known throughout the Third Horizon as the Samaritans, are feared and distrusted by many. Yet on Coriolis Station they offer free medical care to anyone in need, regardless of wealth, status or faith. The people many see as villains are also those who heal without asking for anything in return. It's a wonderful reminder that mercy often comes from the places we least expect.

#183
August 7, 2026
Read more
Older archives  
Bluesky
Powered by Buttondown, the easiest way to start and grow your newsletter.