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October 4, 2026

2026 Reading Challenge 12 Ice

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I’m glad I read Ice. I’m not entirely sure I enjoyed reading Ice.

Massive thanks to The Grognard Files Bookclub and its members for an entertaining morning discussing this, from which I took a lot of inspiration for this review.

A minimalist black-and-white book cover for Ice by Anna Kavan. A thin black rectangular border encloses a field of dense, irregular vertical black lines, like icicles, dripping ink, rain, or a frozen forest seen in silhouette.
At the centre is a large white diamond-shaped panel, tilted like a square standing on one corner. Small dark leaf- or shard-like marks appear around parts of its edge. In the middle, in small black serif type, are the words:
Anna
Kavan
Ice
The overall effect is stark, cold and unsettling, with the sharp white central shape seeming trapped or surrounded by encroaching darkness.
Ice by Anna Kavan

Anna Kavan’s 1967 novel is one of those books that feels less like a story being told to you and more like a dream or nightmare experienced.

An unnamed narrator pursues an unknown girl (woman) across a world that is being encompassed by walls of ice, while a powerful man, the Warden, also attempts to possess the girl. Countries blur into one another, journeys seem to happen without clear geography, characters disappear and reappear or even merge into one, and reality regularly gives way to fantasy without warning.

It is deeply disjointed, oppressive and dreamlike. Sometimes deliberately so, sometimes to the point where I found myself wondering if a page had dropped out onto the floor, or turned itself into a penguin and waddled off into a blizzard.

And yet there are passages I really loved.

Kavan can make the apocalypse sound horribly beautiful:

“Ice walls loomed and thundered, smooth, shining, unearthly, a glacial nightmare…”

There are similarly short, exacting lines that seem to encapsulate the whole book:

“Fear was the climate she lived in.”

That word climate does an awful lot of work. The world is freezing, but so too are the relationships within it. The girl is trapped between men who claim to love, rescue or protect her but continually reduce her to some fragile object that can be owned or abused.

The narrator admits as much:

“I treated her like a glass girl; at times she seemed hardly real.”

Which rather sums up one of the most deeply uncomfortable things about Ice. On the surface it is horribly misogynistic: the woman is repeatedly objectified, threatened, pursued, abused and deprived of agency. But Kavan seems much more interested in making us inhabit the warped worldview of the men doing the pursuing than in endorsing it. The narrator and the Warden increasingly start to look like variations on the same person. The girl is unknowable, her motivations or actions unexplained or unimportant, as we see all through the eyes of the men.

Meanwhile, the walls of ice steadily grind across the landscape.

Is it climate catastrophe? Nuclear winter? Addiction? Depression? Death? The narrator’s psyche made physical?

Probably all of them, and probably none of them.

Phew. This is bleak.

The book gets weaker, for me, whenever I try too hard to make it add up. It works better as a nightmare: images reoccur, people and personalities merge into one another, and the geography makes emotional rather than any literal sense.

And then there are the lemurs.

The narrator is fascinated by indris. They may represent gentleness, innocence or an alternative to the violent human world.

A close-up photograph of a black lemur in a lush green forest. The animal is shown from the chest up, turned slightly to the right, with its head tilted upward.

Its pale, wide-open eye and open mouth give it a striking expression of surprise or alarm. Pink is visible inside the mouth, contrasting sharply with the dark fur. The lemur’s ears are partly hidden by tufts of black hair.

Leaves and thin branches cross the foreground, while the background is softly blurred with bright green foliage and dappled sunlight. The overall image feels lively and slightly comic because of the lemur’s dramatic expression.
An Indri

Or possibly Anna Kavan just really liked lemurs, coming across them on her extensive world travels.

Either way, several days later I’m still asking: why did we go from ice-cold highways to a jungle and lemurs? Also, why were extraterrestrials offering a dimensional doorway off of Earth? And why the hell did the narrator decide against this?!

So: 7/10.

Not always enjoyable. Frequently frustrating. Often horrible. Sometimes quite beautiful.

But definitely one of those books where “I’m glad I read it” matters rather more than “I liked it.”

And I suspect I’ll remember those walls of ice, and the lemurs, considerably longer than I remember plenty of books I’ve given a higher rating to.

Update: I’ve just ordered a collection of Anna Kavan’s writing, Machines in the Head; I can only imagine what Stef would say!

Check out a couple of great reviews of Ice from David H, see The Grognard Files Discord, and listen to the Fictoplasm podcast from Ralph Lovegrove.

TTRPG Thoughts

I’m not sure I’d want to adapt Ice directly into an RPG, but it immediately made me think about games built around collapsing worlds and uncertain reality.

The Electric State feels like an obvious touchstone: an endless journey through a dying landscape where the environment itself tells you something has gone terribly wrong. The sequence of The Electric State is: drive to a place, during the drive engage with each other, resolve or escalate differences. Arrive at said place, solve mysteries, overcome challenges, drive on. Repeat. Now the difference in the Ice version is that the locations are a surrealist nightmare, and you end up leaving it and returning to the same situation with a slight change of colour, a never-ending circle. Fun!

There’s also something very Desperation about it: people continuing with their tiny human obsessions while an overwhelming catastrophe closes in around them. And talking about it, there’s a lot of talking and thinking in Ice.

Desperation consists of 65 cards; I’ve suggested breaking them down as follows:

  • 10 Locations - Successive, half-real places where the cycle repeats

  • 12 People - The Girl, Narrator, Warden, lemurs and figures who block or complicate the journey

  • Act I – 12 Events - Search / Encounter / Conflict / Separation

  • Transition I to II - The pattern emerges

  • Act II – 12 Events - Search / Rescue / Rejection / Flight, with escalating violence of the people and landscape

  • Transition II to III - Narrator and Warden begin to merge

  • Act III – 16 Events - The cycle breaks down completely; scenes reoccur, identities blur, ice closes in, a surrealist movie

  • End Game - One final journey south / one final attempt to possess or escape

It is quite possible to create this game; go on, you know you want to, given the Desperation DIY Licence and SRD.

And, during our Book Club on ICE for The Grognard Files, others offered up a Borg, Ice Borg or Ice Børg. Or possibly ICE BERG.

A MÖRK BORG adjacent game in which advancing walls of supernatural ice consume the world. Settlements vanish between sessions. Roads close. Refugees head south. Nobody knows whether the ice is climatic, divine, or the dream of something beneath the glaciers. Characters are desperately trying to reach somewhere that may already have disappeared.

Every session starts with another degree of temperature lost.

Who’s going to make that and then run it in Sue’s Borg II Season on The Raspy Raven?!

A distressed, retro-style poster in vivid orange, cream and black promoting “Sue’s Börg — Season II” for 18–24 January 2027, organised by The Raspy Raven.
The left side is dominated by the upper half of a skeletal bird-like creature, with a large hooked-beak skull on a long, bony neck. Behind it, thick cream and orange rings spiral inward in a hypnotic pattern.
Across the upper-right, “Börg” appears in enormous jagged black Gothic lettering, with “SUE’S” scrawled above it in rough cream paint. Beneath, “SEASON II” is stamped in bold black capitals on a slanted cream banner.
At the bottom right, heavy black text reads:
18–24 JAN 2027
THE RASPY RAVEN
The whole poster is deliberately weathered, with scratches, creases, faded patches and rough edges, giving it the appearance of an old punk gig or underground horror poster. The clashing spiral, skeletal imagery and aggressive typography give it a chaotic, macabre and darkly comic feel.

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Sue’s Borg Season II

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