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Development Has Ended :-/ | Suck it, Zombies!
June 27, 2026
// Kinda. I am finished implementing new features for now. I am going to spend the next day or so testing LAN functionality - everything will work for the...
1.8.2 | Suck it, Zombies!
June 16, 2026
(Traducción al español debajo de la versión en inglés") Sorry for the lack of communication. My car caught on fire :-/ (Everyone is fine) // V1.8.2 Released...
V1.6.2 | Suck it, Zombies!
June 5, 2026
(Traducción al español debajo de la versión en inglés") // V1.6.2 Released Includes spawn overhaul, new HUD info, and enemy improvements Complete rework of...
*~|💃🎉|YOU WON!|🎉💃|~*
May 31, 2026
You won a key for Suck it, Zombies! Congratulations -- you are one of the lucky winners of a free Early Access key for Suck it, Zombies! You will receive a...
Suck it, Zombies!
May 31, 2026
🎮 Key Giveaway! Subscribe to our newsletter for a chance to win one of 10 free keys! (distributed randomly, to new subscribers only) You must own an Android...
Hotfixes and bugs.. | Suck it, Zombies!
May 30, 2026
I pushed a patch to take care of some stuff that I accidentally undid when trying to retrace my work earlier; unfortunately, there is still an issue with the...
v1.5 - ¡En Español! | Suck it, Zombies!
May 30, 2026
SuckItZombies.com // V1.5 Released Includes Spanish translations, High Score access, and Bluetooth discretion -Full Spanish translation - tap the Eng/Esp...
LET'S GOOOOOOO!! | Suck it, Zombies!
May 21, 2026
I’m putting us into pre-release, which means we are now locked into a 90-day window. In this 90 days (or less I hope) I will finish the Es translations, and...
v1.1.2 | Suck it, Zombies!
May 20, 2026
SuckItZombies.com // V1.1.2 Released Includes fixes for enemy collisions, further initial input failures, and ghost particle effects. // Changelog -- v1.1.2...
v1.1.1 | Suck it, Zombies!
May 18, 2026
SuckItZombies.com // V1.1.1 Released Includes (hopefully) fixes for input detection and round stat calculations, as well as tweaks to the BHG. // Changelog...
What a ride... | Suck it, Zombies!
May 15, 2026
SuckItZombies.com // Apologies I took a bit of an unscheduled break from development, as I had to track down an issue in the Play Store Dashboard, then I got...
v1.1 | Suck it, Zombies!
May 10, 2026
SuckItZombies.com // Changelog -- v1.1 CONTROLLER SUPPORT + STAT TRACKING + UI IMPROVEMENTS [ADD] Intermission skip button -- progress bar now displays "SKIP...
Things I've Learned and What's Next | Suck it, Zombies!
May 7, 2026
SuckItZombies.com How's it going? I tried to send the word to as many of you as possible, so many of you have probably already read this; here's a condensed...
Suck it, Zombies!
May 6, 2026
We didn't get production. Apparently there wasn't enough activity on the app during the testing period. -Tim
I can has Production? | Suck it, Zombies!
May 5, 2026
SuckItZombies.com We have applied for production! Around 25 minutes ago. I had to fill out a questionnaire. I'm very sleepy now. Not because of the...
Suck it, Zombies! | Official Inaugural Update Newsletter
May 3, 2026
First official SiZ Dev Email using this service.