v1.1 | Suck it, Zombies!
// Changelog -- v1.1
CONTROLLER SUPPORT + STAT TRACKING + UI IMPROVEMENTS
- [ADD] Intermission skip button -- progress bar now displays "SKIP >>" and is tappable by the host (solo) or server (MP); skips remaining drain and ends intermission immediately; LB on controller (remappable)
- [ADD] Per-run stat tracking -- shots fired, kills by weapon, HP lost, heals picked up, bombs used, drones used, cash earned, cash spent tracked each run; hard mode flag and round number included in saved entry
- [ADD] Score screen stat overlay -- tapping any high score entry opens a detailed stats panel; shows mode, round, score, kills, favorite weapon, shots fired, HP lost, heals, bombs, drones, cash earned/spent; controller navigable (A to open, B or X to close); old entries show "--"
- [ADD] Hard mode indicator on high score screen -- entries show R:3(H) for hard mode runs
- [ADD] Player outline above fog -- Line2D circle at z_index 21 renders above fog layer; appears when player drifts past 200 units from screen center; replaces shader-based outline system for both solo and MP
- [ADD] Skip Intermission added to controller remapping screen -- LB default, remappable alongside all other controls
- [FIX] Quit confirmation dialog now appears for all users; scene-level direct connection to quit_game removed -- was firing alongside show_quit_warning causing instant quit
- [FIX] Controller set controls screen -- remapping now works when opened from main menu; thumbstick assignment fixed; axis capture no longer bleeds through to menu navigation during listen mode
- [FIX] Controller armory controls screen -- back button and B no longer crash when opened from main menu
- [FIX] Hard mode warning overlay blocks controller input and restores focus on close
- [FIX] Score stat overlay blocks controller d-pad navigation from reaching buttons behind it; focus restores to source score on close
- [FIX] Any joypad press with no focused node on game over screen snaps focus back to Play Again
- [FIX] Tutorial armory button overlay hidden when using controller
- [FIX] Armory Available banner appears above tutorial popup backdrop for controller users
- [FIX] skip_intermission key added to controller_map defaults -- fixes "Button -1" label on remapping screen ```
// Next build
The next build will include Spanish language support.
Report a Bug -- Bugs@SuckItZombies.com
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