
A secret you hope comes out about a character?

Or came out about a character. When playing Eternal Lies, the epic Trail of Cthulhu campaign, we unfortunately had to say goodbye to three of the players. I asked them all how they wanted to go out. The vicar decided on an image of him standing on top of the Griffith Observatory as liquid fire ran down his hands from a Mythos tome above his head, just as the sunset. The criminal decided it was time to take everyone out, so she was loaded down with grenades, and our professor was open to anything.
That night, we had one new player join. At the end of the session, the vicar was a steaming pile of ash, the criminal was scattered to all corners, and the professor lay on the ground with a fatal knife wound, as the remaining PCs gathered around, open-mouthed and shell-shocked.
Unfortunately, the group shortly disbanded, and Eternal Lies now lies in wait for another group, hopefully after a new version comes to light.
It was, though, a fun example of player agency and balancing group secrets within a group against trying to create great set pieces without it falling into farce - it sounds extravagant, but it did work and was a fitting climax to the first part of the campaign.
Admittedly, the new player was discombobulated, not sure if this was a one-off or the general level of play.
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