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June 15, 2026

It's Worse Than That - Reframing Safety Tools

Content note: This piece discusses safety tools and includes a fictional example involving suicide, death, and tragic character outcomes.

Two weeks out from the release of It's Worse Than That! Vol. 3, I want to talk about the idea at the center of the volume: safety tools aren't just ways to stop play, they’re ways to understand the table while play is happening.

That reframe matters because the rest of the volume is built on it. Every kata assumes you already know where your table's appetite lives. The tools are how you find out, and how you stay calibrated while play is running.

The volume covers Lines and Veils, Traffic Lights, and Script Change across five spreads. Each one includes worked examples and katas you can run at your own table to build the reflex before you need it in actual play.

But the tool that shows up in every kata, regardless of which spread it’s in, is the Checking In pattern:

Four moves. Notice, name, offer options, return to play. The specifics shift with the game and the moment. The structure doesn't.

Here's what it looks like in practice.


Sael the Morrowkin: A Lines and Veils Example

Beneath Ahknoor uses a structure called a Saga: a piece of folklore or unreliable history about the dungeon's past. Players narrate it together before they explore the level it belongs to. The Saga for one of the levels ends with a prompt asking each player to narrate a tragic epilog for one of the characters in the story.

If your table has a Line or Veil in place around suicide or self-harm, that prompt is a moment you hold before the narration starts. You don't wait to see if someone stumbles into it. You say: "Before we do this, I want to name the Line we set in session zero. Tragic epilogs: we're going there. We're routing around this specific territory. Go ahead."

That's the pre-session tool doing alignment work. It isn't a warning label. It's a targeting instruction.

At one session, one player narrated this:

Sael the Morrowkin found that his foresight had been darkened. He could still see glimpses of tomorrow, but those glimpses were always of his death. Eventually, he could take no more and threw himself off a cliff. An ignoble end. Some say it wasn't the end, that his spirit lingers among the rocks, tormented by visions of a death that never comes to pass.

This is exactly the kind of tragic outcome many tables place behind Lines or Veils. In this case no Line had been established, and the table was comfortable exploring tragic outcomes. The player found a register that treated the event as tragic, consequential, and unresolved. The spirit still there, still seeing. The moment landed.

But here's the thing. Without the pre-session conversation, I'm holding my breath while he narrates. I don't know where he's going until he gets there. With it, I already know whether this territory is open or routed around. If it's open, I let him go, and I stay present to the room. Safety tools don't end when a topic is allowed; they remain available if the experience changes once play begins. If it isn't open, I hit Pause before the first sentence is finished: "Hold on a moment. Let's check in before we go further." Then: offer options, return to play.

A Line doesn't protect the table from a difficult moment. The conversation that sets it gives the moment room to be handled well, whatever direction it goes.

That's the difference between safety tools as brakes and safety tools as infrastructure. The brake stops the car. The infrastructure tells you which road you're on before you start driving, and keeps you paying attention to the road while you're on it.


It's Worse Than That! Vol. 3 releases in less than two weeks. If any part of this sounds useful at your table, the best thing you can do right now is tell someone. Especially someone who has ever said, "I don't use safety tools because my table doesn't need them."

Forward this to a GM you know. Drop the link in your Discord. The volume is built to travel, and so are the arguments in it.

Watch for the release at https://mountainfoot.itch.io/its-worse-than-that-vol-3

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← Newer It's Worse Than That! Vol. 3 - Launches June 24th Older → State of the Mountain - 06-2026

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