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new yuri puzzle game in development

Lately, I've been feeling really overwhelmed and stressed out by the number of things I am doing and the things I want to do that I am not currently doing. Including the new game, I'm actively working on three games:

  • DOSIMETER, a toxic yuri mecha shooter game about shooting bugs. This will take several years to make, and I don't intend to be done with this anytime soon.
  • fishy facts, a wholesome yuri puzzle game about a marine biologist and a succubus going on dates at the aquarium. I'm hoping to release this game in a year or so. I'm hoping that releasing smaller games can help with finding an audience for my larger projects.
  • Ultraprocessor Ribbon, an adult game inspired by arkanoid that I'm helping the Demuresoft team with. This isn't a very big focus for me, but I do help out from time to time. The team is planning to release sometime this year.

In addition to that, I'm trying to maintain a better presence on social media and build up my experience and skill with marketing myself. This includes trying to:

  • Send one newsletter every month or two
  • Post one video every month
  • Stream consistently three times a week
#2
June 1, 2026
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a newsletter, finally!

I’ve wanted a newsletter for a long time, but couldn’t decide on where… thankfully, my indecisiveness has finally resolved and I’m now using Buttondown. It’s my hope that I’ll be able to more effectively reach people who are interested in the work I do — like you!

I don’t plan on writing too much; I already have a blog. You could think of this newsletter as a condensed summary of what I’ve been up to so you can quickly catch up with whatever strikes your fancy, with the occasional big announcement.

This is also an open line. Have a comment? A suggestion? A burning desire to be parasocial? Reply and let me know!

Anyway, here's what I've been up to so far this year...

#1
March 25, 2026
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