Benny's Mind Hack
Archives
Search...
Log in
Subscribe
Newsletter - Philosophy at the limits of industrial AI
June 2, 2026
A story that gets me every time: a computer-vision system in a warehouse cannot reliably distinguish grey wooden pallets from a grey concrete floor. The...
Newsletter - Learn Card Architecture Series
April 1, 2026
I just finished a three-part series I have been working on for the past few weeks. It started as a single article about card game design tools, but the...
Newsletter - Public beta, AI playtesting, and why hallucinations are not bugs
March 21, 2026
Two updates and three new reads. GameGrammar Is Now in Public Beta No invitation required. You can sign up, generate your first game design, and start...
Benny's Mind Hack: Everything GameGrammar can do
March 10, 2026
I have been building GameGrammar for months and writing about the theory behind it. But reading about a tool is not the same as seeing it run. So I made a...
Your AI co-designer just remembered everything you told it
February 26, 2026
Last time I shared how GameGrammar generates complete board game designs from a single sentence. This week is about what happens after generation. The honest...
This Week News: I typed twelve words and got back a complete board game
February 12, 2026
Introducing GameGrammar: where AI proposes and you decide. I typed twelve words into a text box and got back a complete board game. Not a vague outline. A...
This Week News: Editing NotebookLM Slides
February 3, 2026
This week we shall explore the NotebookLM generated a perfect slide deck from my research notes. One slide had the wrong date. I couldn't fix it. That's the...
This Week News: Hear Your AI Agents Work in Claude Code
January 26, 2026
You can now hear your AI agents work in Claude Code. Follow agent execution in real time, understand decisions as they happen, and debug workflows without...