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January 22, 2024

How to write an Esoterrorist Scenario the hard way

alt text

So you want to have some fun? Break out the big guns

Here's a quick run-through of how I've put together my Esoterrorists scenario for a season of Gumshoe games on my discord. If it sounds ga-ga or fairly tongue-in-cheek, it's because it is. This is how a right-brained person and a specific individual i.e. me, put this together. I do not recommend this method for sensible scenario design. I've put my other scenarios together in a much more logical and structured fashion, but this is the way this one came out.

painting by arcimboldo
Four Seasons in One Head

Step 1 - Steal

Take a scenario seed from Robin D. Laws for his Fear Itself game, Arcimboldo Syndrome in this case. Then decide to complicate matters by converting it to The Esoterrorists.

I had to do this as our Gumshoe Season has a first come first choice for picking a system and you can't run the same system more than once in a season. Fear Itself had already been taken.

NB - Stealing is bad kids, I'm using Robin's scenario seed purely to run a game of Gumshoe for my fellow humans, not to publish it for commercial gain.

gumshoe season
Gumshoe Season 2, where it all began

Step 2 - Research and the framework

Don't worry about reading about The Esoterrorists at this stage, get a feel for the locale, it's Florida, swamp lands, and the Everglades. Learn all about this area, and get that Geography degree working. Make sure you have plenty of maps, stories and cool images. Sketch out the framework for the scenario, just in a series of simple bullet points or rough notes, whatever inspires you at this stage, it will all change.

everglades report
Do you think I read this?

Step 3 - Plan the Locations

Figure out 4-5 locations to focus on in a 3-hour one-shot. I often at this stage start carving everything into 3s; 3 hours, 3 phases - Introduction to the mystery, the mystery deepens, the conclusion aka all hell breaks loose!

flamingo campground
Flamingo Campground, should I use this for a scene?

Step 4 - Get Lost in Research

Go down rabbit holes of Research within these 4-5 locations and any connected items in the Scenario Framework. Collect links, pictures, and documents, and flesh out the Scenario Framework.

remote everglades camp site
Crazy remote campsite

Step 5 - Pre-Gens

You're confused, lost, and don't know where to go with the story but have reams of research material? Don't worry, take a break, create 4 pre-gens, a bit of back story for them - a paragraph not pages, some trouble for each and a fair amount of like/dislike with each other.

a ttrpg pre-gen image of a priest
Robin Konig, he's my favourite!

Step 6 - Ask the Bluesky Hivemind for Everglades themes

  • Alligators

  • Prohibition Moonshine

  • Con artists selling land for oil

  • anaconda

  • southern comfort

  • gentle ben

  • boats with fans

  • gators

  • inbred yokels

  • dugongs

  • Everglade song by L7

  • banjos

  • tall reeds

  • environmental pollution

an airboat
Surely I have to include some "Boats with Fans"?

Step 7 - VTT it! (Optional)

Using whatever VTT floats your boat, create a gallery of scenes, NPCs, maps and handouts. Create the PCs and NPCs, stat them all up, and remember you did this so you can add it back into the actual scenario!

a virtual table top system
I'm using FoundryVTT, but a lot of the time I just use Theatre of the Mind for Gumshoe

Step 8 - Map out the Scenes

You have the locations, create a rough framework for possible scenes within a location, and map out a flow between them - which scene connects to which.

an american office building
This is the starting scene, are you Geowizard enough to find it?

Step 9 - Add clues

Now start comparing the investigative abilities of each pre-gen with around 3 logical ways to move from scene to scene by gathering clues related to the pre-gen investigative abilities, your scenario framework will help to inform you of good connections, events and NPCs. At this stage, it helps if you have read The Esoterrorists or at least have it open in front of you.

You may need a Google Sheets investigative ability matrix, this is always handy in the game anyway, so now is as good a time as any to create one - just list out in a grid each ability and which character that has it, for exta kudos points, map the investigative abilities to a scene where they are useful. Try and make sure there is a good mix of character's abilities that they can use in each scene. Aim for each character to get some spotlight time.

a secret compartment
Not a clue for this scenario, but secret compartments are always fun

Step 10 - Add Antagonist Reactions and the Conclusion

What possible ways can the scenario end? If it ends positively, what can the baddies do to stop this? When will they do it? Maybe create a timeline of their activities as the PCs flounder around.

Almost too late, realise it's Esoterrorists and you need a big bad Eso Terror thing! Trawl through the bestiary section of the rules and the Book of Unremitting Terror, until you find an Outer Dark being that aligns with the scenario.

a horrible creature of the outer dark
Not this one, but it's good, isn't it?

Step 11 - Write it up

Get it written up in Google Docs (other writing tools are available), all the previous steps will help. Create a Table of Contents so you can flip between each location, scene, NPC, etc.

I use a simple structures for Gumshoe Scenes:

Scene Type: Introduction, Core, Alternate, Antagonist Reaction, Finale

Lead In/Out: Which scenes lead to which

Scene Description: Depending on your style, verbose description or bullets, I like to give visceral feels - sights, smells, sounds. I tend to bold all investigative abilities that lead to clues and put [CORE] if it's a clue that can lead to another scene that progresses the mystery.

NPCs: Any interaction, motivation, expected behaviour and Stat blocks for NPCs

Maybe write a mission briefing that hints at all the horror goodness to come and distribute amongst the players, like this one...

snippet of a ttrpg handout
Find Agent Simmons

Go back over and refresh your VTT (if you're using one) from steps 8-10.

You're done! Good luck to you, or more pertinently to me!

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