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February 3, 2025

New 7-part article series on “Software for Connection”

Hey friends!

I'm excited to be publishing the first article in a 7-part series about “Software for Connection”. Let's explore some software paradigms for more human connection through the lens of an offline 20+ year-old video-game: Animal Crossing. The first article is about connectivity and concurrency with shared digital spaces.

This series is a labor of love, please share this article with others who might be interested and your thoughts with me. Many thanks for reading and following along 💜

Connection without Connectivity (#1: Space)

This is the first article in a 7-part series about software for connection. Feeling connected to others is a basic human need, so it is no surprise we want software to enable human connection. The...

Don't miss what's next. Subscribe to sethmlarson.dev:
← Newer Building software for connection (#2: Consensus) Older → urllib3 2024 Annual Report

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