What can marketers learn from video game developers? - 19 June 2026
This week's thread
Earlier this week I spoke to Rami Ismail, an independent game developer and consultant who has spent his career thinking about how to hold a player's attention.
I was struck by his obsession with both psychology and technology, and it reminded me that the best marketers don't always work in marketing.
Here are the 3 key takeaways.
What I learned this week
How to engage your audience: video game style
With Rami Ismail.
- Decide if you are building a retention machine or a telling a beautiful lie. The tools and mindset for one will break the other. Are you trying to maximise engagement metrics? Or are you trying to create something people genuinely care about?
- Design your experience in loops of different sizes. Many experiences feel shallow because they're the same interaction repeated over and over, but a product with depth feels different at one second, five seconds, and thirty seconds. Ask yourself what happens in the first second someone sees your ad?
- Treat progression as a promise inherent to your format, not a feature you can bolt on. Adding rewards to a thin experience just makes the machinery visible. In marketing language, loyalty schemes can't rescue a product people don't want.
Why marketers should care: Game developers have been solving the engagement challenge for fifty years. This conversation offers a vocabulary for creating worlds people choose to inhabit, rather than just machines designed to retain them.
Continue the thread
Is your brand building a machine or a beautiful lie?
Reply with the best example you've seen. I read every response, and the best ones often end up on Uncommon Thread.
Keep pulling the thread