'What's Next' for Design Leaders
A theme for my work for the back half of this year is “what’s next” for design leaders. It started with podcast episode The Phase Shift, where Jesse and I worked through our reactions to the discourse around the design leader ‘freak-out’ and the research ‘reckoning,’ and where I posited that the anxiety we’re seeing is because of the uncertainty of what’s to come for many design leaders.
And as I continue to poke at ‘what’s next,’ I return to something I said in that episode, which is that UX/Design types need to focus specifically on the impact they seek. And if that impact is to evolve businesses to do a better job of putting humans at the center of decision-making, this may entail letting go of their their identity as UX/Designers, because it may be other jobs that have more authority to make that happen.
As I pursued this reasoning, I found myself going Galaxy Brain, thinking about how we’re so wedded to Mercantile and Industrial Age notions of jobs/careers/trades, and how often I’m involved in discussions that UX/Design does these things, and Product Management does those things and Engineering does other things, and then Data and Marketing and Accessibility and and and… And I come away thinking we need to figure out a proper Networked/Digital age approach to roles, where the work isn’t pre-defined by your job title, and focus is shifted to skills and capabilities, and assembling teams of people with complementary and necessary breadth.
I suppose a job-title-free world is not “what’s next,” but on the way there we shouldn’t be so territorial about titles/functions and the work to be done, instead recognizing, and even embracing, this positional fuzziness.
The Rise of Design: A function of ZIRP?
Reading designer hand-wringing (as reflected in articles like this about Design in the Doldrums), something that doesn’t get enough play is that the Rise of Design—IDEO’s mindshare, “Design Thinking”, massively scaling design organizations, design as an executive function, wholesale acquiring of design consultancies, Maeda’s Design In Tech report—is timed almost perfectly to ZIRP, or Zero Interest Rate Policy, which basically meant that from 2008-2021, corporates had access to nearly-free money. Which also coincided with the ascension of the most successful consumer product ever, iPhone. And that most companies likely had no idea what they were doing when it came to design, but it seemed like the thing to do, and the risk, if it didn’t work out, was low.
I actually think smart, evidence-based, human-centered Design is very well-suited to a post-ZIRP world, when companies have to actually run a functioning business (and not just serve as a financial instrument for executives and investors). We’re definitely experiencing bumps along the way, but in a few years, the field of Design may very well be better for it.
Parting thought: My Weird (?) Metaphor
About a month ago, in a comment on LinkedIn, in response to whether Design should be a c-suite function, I wrote:
Forgive the analogy, but design is like salt or butter: [applied appropriately,] it enhances everything else, but is not interesting on its own. Design doesn’t ‘own’ anything. Unfortunately, our current corporate contexts don’t know what to make of a function whose value is realized through making everyone/everything else better.
Though dashed off in haste on my phone, I basically still believe what I wrote. I’m curious your thoughts on this—share them in the comment section of the Web version.
I love this perspective. It resonates so powerfully with my experience in the last couple of orgs I’ve worked in
Love your LI comment — really feel that one. Which brings up the question of specialization. Many specialized roles are the salt, butter, spices… Have we become too specialized as an industry? As a society? For better or worse, an effect of GenAI is the illusion of generalized knowledge, leading to non-creatives feeling creatively empowered. What about the opposite — creative roles taking on more strategic roles — actually defining the success criteria? What does a team of empowered generalists look like? Any better?
Love your line of thinking Peter.
Handheld computing aka 'smart' phones supercharged digitizing any business that wanted to scale sales, or seek operational efficiencies. Vision and experimentation skills were critical to moving from the pre-digital state of things to managing these new assets. Pre-digital execs (in non Tech companies) could get there faster by hiring designers.
It is hard to remember that there was a time when 'e-business' was seen as an experiment, not a core competency. Now we have a generation of execs, across all functions, who understand digital, and see continuous experimentation as an imperative to growth and customer relationships.
Design is an essential ingredient (salt/pepper/ tajin) for future business success. Building an org model with aligned cross functional teams to 'sense & respond & collaborate' at speed is the ultimate enterprise design problem. I'm thinking you and Kristin could take on Org Design for Businesses / Business Design for Orgs as a next evolution :)
Suggesting someone right a book is tantamount to abuse!
But thanks for the thoughts. You're on to something here.