November’s been my first full month without a full-time job, and I believe I’ve made it count. The big exciting thing has been digging in to a program called Aseprite for making graphics and incorporating animations into the engine. I'd gone in the direction of pretty high-res sprites, but once I started building graphics in Aseprite I realized that the lower-resolution characters just looked better.
I’m about to have a tough time with these robot guys
Still a few things I want to get done before I put up a demo, but it feels a lot closer now than it did at the beginning of the month.