Hey, hello!
November’s been my first full month without a full-time job, and I believe I’ve made it count. The big exciting thing has been digging in to a program called Aseprite for making graphics and incorporating animations into the engine. I'd gone in the direction of pretty high-res sprites, but once I started building graphics in Aseprite I realized that the lower-resolution characters just looked better.

Still a few things I want to get done before I put up a demo, but it feels a lot closer now than it did at the beginning of the month.

Other highlights:
Improved fog of war that’s not just a bunch of black squares
Sounds! Added more sound effects and a less annoying laser blast
Doors! They actually look ok now in both north/south and east/west directions
A little about the engine: I went with C and the SDL library so I wouldn’t be hooked in to someone else’s framework. The Unity licensing excitement from a few years ago cemented that viewpoint.

I’m also using Python pretty liberally for compiling json data into either text-based data files for the engine to read or having it write binary files that are loaded directly into the engine.
Thanks for reading! Let me know if you have any questions or just want to talk about game dev stuff.
--Jim
Latest video: https://youtu.be/MGlpqcfXUv8
Steam page:
https://steamcommunity.com/app/3248880