C.T. Matthews Newsletter
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Filling adventure mode with items
May 8, 2025
Hello! The world map of my game's adventure mode is pretty much done, so I spent the last two weeks working on the various other parts of adventure mode that...
Finishing adventure mode's world
April 24, 2025
Hello! I spent the last two weeks finishing the world map of my game’s adventure mode and thinking about arcade stealth games. Finishing adventure mode’s...
Adventure mode's world and arcade game names
April 10, 2025
Hello! I thought I was going to spend the last two weeks working on my game’s online co-op multiplayer, but that didn’t happen because… Online multiplayer is...
Multicolor bunnies and online co-op
March 27, 2025
Hello! After writing my last newsletter I designed some co-op multiplayer palettes for players 2-4, and since then I’ve been chipping away at my online...
New animations and experimenting with co-op multiplayer
March 14, 2025
Hello! I spent these last couple of weeks finishing up all of the visual improvements to my game and starting to experiment with co-op multiplayer. New...
Carrots, super meters and flashing enemies
February 27, 2025
Hello! I spent another two weeks burning through my giant list of visual and gameplay improvements and it’s pretty much finished. Here’s a quick roundup of...
Lowering the difficulty without removing the fun
February 13, 2025
Hello! I spent the last two weeks chipping away at my giant list of visual effect tasks but the end is in sight. I found some time to make a few gameplay...
Big chunky visual effects
January 30, 2025
Hello! Now that I finished making my game’s characters squash and stretch all over the place, I moved on to drawing some new visual effects. Hopefully I can...
Immediately giving my game a second visual makeover
January 16, 2025
Hello! Right before the holidays I spent a couple of weeks improving my game’s visuals, which concluded with me heavily implying that I was done with the...
Completing my training arc: 2024 roundup and my goals for 2025
January 3, 2025
Hello! It’s the new year and I’ve spent the last couple of weeks getting some much-needed rest. Now that I’ve spent a while away from work, I’m finding it...
Giving my game a visual makeover
December 19, 2024
Hello! I spent the last couple of weeks animating my game’s main character Tess and drawing a new HUD. It’s starting to look much more like a real game!...
Meet Tess!
December 5, 2024
Hello! I’ve been ill for the last couple of weeks and although it’s looking like I’ll be better soon, I haven’t been able to do much work other than drawing...
Palette swaps and blue electricity
November 21, 2024
Hello! Last week I got hyperfocused on background art and drew a whole bunch of environments for my game, and then I had the flu this week and was too ill to...
Fire, ice, drum and bass
November 7, 2024
Hello! I’ve been spending these last two weeks chipping away at my game’s environment art and music. I’ve pretty much just been working on art and audio with...
Getting back to work and learning to enjoy making music
October 25, 2024
Hello! I’m back at work after my vacation and so far I’ve been doing what I do best: trying to make music, immediately spiralling and burning out, then...
It's my birthday! Finishing my arcade mode, thinking about tile-based games
October 10, 2024
Hello! Today is my birthday, and I’m taking a bit of time off from celebrating to write this newsletter. Sorry if it’s a bit shorter than usual! I finished...
My next game's arcade mode is (just about) fully playable!
September 26, 2024
Hello! I’ve had a surprisingly relaxing time these last couple of weeks, tinkering with my new game’s arcade mode. All of the gameplay content is pretty much...
New arcade stages, breaking the mole speed ceiling, and cohost
September 12, 2024
Hello! My emotions have been all over the place these last two weeks. I got so carried away making new stages for my game’s arcade mode a couple of weeks ago...
Please look at this frog I drew
August 29, 2024
Hello! I spent most of these last two weeks designing a new melee enemy and drawing a funny frog. I’m truly living the dream. But first… I recolored my...
Arcade mode scoring, jump pad chaos and a year of HRT
August 15, 2024
Hello! I spent these last couple of weeks adding a scoring system to my game’s arcade mode and making the most chaotic videogame level that I have ever...
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