C.T. Matthews Newsletter
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Meet Tess!
December 5, 2024
Hello! I’ve been ill for the last couple of weeks and although it’s looking like I’ll be better soon, I haven’t been able to do much work other than drawing...
Palette swaps and blue electricity
November 21, 2024
Hello! Last week I got hyperfocused on background art and drew a whole bunch of environments for my game, and then I had the flu this week and was too ill to...
Fire, ice, drum and bass
November 7, 2024
Hello! I’ve been spending these last two weeks chipping away at my game’s environment art and music. I’ve pretty much just been working on art and audio with...
Getting back to work and learning to enjoy making music
October 25, 2024
Hello! I’m back at work after my vacation and so far I’ve been doing what I do best: trying to make music, immediately spiralling and burning out, then...
It's my birthday! Finishing my arcade mode, thinking about tile-based games
October 10, 2024
Hello! Today is my birthday, and I’m taking a bit of time off from celebrating to write this newsletter. Sorry if it’s a bit shorter than usual! I finished...
My next game's arcade mode is (just about) fully playable!
September 26, 2024
Hello! I’ve had a surprisingly relaxing time these last couple of weeks, tinkering with my new game’s arcade mode. All of the gameplay content is pretty much...
New arcade stages, breaking the mole speed ceiling, and cohost
September 12, 2024
Hello! My emotions have been all over the place these last two weeks. I got so carried away making new stages for my game’s arcade mode a couple of weeks ago...
Please look at this frog I drew
August 29, 2024
Hello! I spent most of these last two weeks designing a new melee enemy and drawing a funny frog. I’m truly living the dream. But first… I recolored my...
Arcade mode scoring, jump pad chaos and a year of HRT
August 15, 2024
Hello! I spent these last couple of weeks adding a scoring system to my game’s arcade mode and making the most chaotic videogame level that I have ever...
Arcade mode levels and huge fireballs
August 1, 2024
Hello! Right after writing my previous newsletter I made an unexpected pivot away from music and spent the last two weeks working on my next game’s arcade...
Why I'm switching my game from widescreen to 4:3
July 18, 2024
Hi again! I’m back from vacation and I’m making more music for my game, but last week I got distracted and… I switched my game from widescreen to 4:3 My...
2024 mid-year update and some new music!
July 4, 2024
Hello! I’m on vacation this week, so I thought I’d take a look at my goals for 2024 to see if I’m on track. But first.. Some new music! I spent last week...
The footsie slime, the disco boar, and music
June 20, 2024
Hello! I've been so much more relaxed this week than I have been for the last few months. I got prescribed some medicine that I previously had to spend a lot...
Angry Boss Boars, huge fireballs and a Chessplosion update
June 6, 2024
Hello and happy pride month! My boss-making spree continues. Angry Boss Boars I finished a couple of boar-themed bosses! The first is the one I talked about...
More new bosses and a Ducky's Delivery Service update!
May 23, 2024
Hello! I’ve been on a non-stop boss-making spree for the past couple of weeks. But first… A Ducky’s Delivery Service update! I released an update to Ducky’s...
I made a penguin boss and some music!
May 9, 2024
Hello again! I spent the last two weeks thinking about boss fights and very little else, and I’m having the time of my life. Penguin boss I made a fully...
Bosses, minimaps and flame moles
April 25, 2024
Hello! In the past two weeks I created a minimap for my next game’s adventure mode, started the long process of designing and creating boss fights, and made...
Armored enemies, trans visibility and new sprites
April 11, 2024
Hello again! I spent most of the last two weeks getting some rest and doing my taxes for the year, but I'm back and I'm making more progress on my new game!...
Shops, NPCs, and sending enemies flying
March 28, 2024
Hello, I hope you're doing well! It's been a busy couple of weeks, and I've made a lot of progress on programming my next game's adventure mode. Sending...
My new game's adventure mode and the Steam spring sale!
March 14, 2024
Hello! I've been starting to put together my new game's action-adventure mode in these past two weeks, and I'm starting to realize that it's a lot of work....
Items, difficulty modes, challenge rooms, game production and hormones
February 29, 2024
Hello! It's been another super busy couple of weeks so I crammed as much as possible into this newsletter. Let's get started! Items Now that the patron build...
Video: A full level of my new game! Also it's the Steam sale!
February 15, 2024
Hello! Lots has happened to my new game in the past couple of weeks. Enemy Balance First off, I finished adjusting the last few enemies so they're all fun to...
Chickens, and balancing enemies to make them fun
February 1, 2024
Hello! It's been another busy couple of weeks, and I've been working on enemies for my new game. I finished the cats that I talked about in the previous...
Mice, Mole Orbs, Blue Slimes and Cats
January 18, 2024
Hello! I've been super busy these last couple of weeks, animating a bunch of enemies for my new game. So if you like seeing a bunch of silly pixel art...
New year, new me. Moles, Steam Sale, Ducky postmortem and more!
January 4, 2024
Hello again! I had a great time over the holidays, and I'm fully recharged and ready to make games again. Steam Sale First off, the Steam Sale ends in 5...
Chessplosion's new co-op mode is out now! Also it's the Steam Sale!
December 21, 2023
Hello, I hope you're all doing well! This is my first newsletter sent using Buttondown, so hopefully it makes its way to your inbox. Chessplosion's gauntlet...
Explosions and Chessplosion updates!
December 8, 2023
Hello! Sorry that this update is a day later than usual. My internet was down all of yesterday and most of today, so I couldn't post anything or upload any...
My games are in the Steam Sale! There's a new enemy too!
November 23, 2023
Hello! I've been dealing with a family emergency so this newsletter is a bit shorter than usual, but there's still a lot to talk about. First off... My games...
Exploding clockwork penguins and other gameplay changes
November 9, 2023
Hi again! The weather has completely changed over here in the past couple of weeks and I'm now firmly in Autumn mode, so it feels like even longer than usual...
Hammer duck animation progress, and arcade games!
October 26, 2023
Hello! I was on vacation last week, so this is a much shorter newsletter than usual. I've been animating my new game's main character This afternoon, I...
My game's new enemy, and how my phone tried to ruin my birthday
October 12, 2023
Hello! This has been a busy couple of weeks, that I've mostly spent adding a new enemy to my game and polishing visuals. Meet the slime I thought I'd animate...
It's my birthday so I discounted my games!
October 10, 2023
Hello! This is just a quick extra email to let you know that... Today is my birthday, so my games are on sale! It's my birthday! As is tradition at this...
I started a Patreon! Also: new wall sprites, my birthday, and my top 25 videogames
September 28, 2023
Hello! This week I drew some walls for my new game, fixed up all the new engine code I wrote over the past few weeks, and started a Patreon. I started a...
Spikes, holes, and pixel art!
September 21, 2023
Hello again! It's been a super busy week for me outside of work, but I still managed to make a bit of progress on my prototype. Here's what I did: Spikes and...
Rejected enemies from my new game, and Ducky's Delivery Service S ranks
September 14, 2023
Hello again! This has been another busy week of working on my new game prototype. But first... All the S rank times in Ducky's Delivery Service Today I...
Very early prototype footage of my new game! And Ducky's Delivery Service is at SAGE!
September 7, 2023
Hello! This week I've been doing more work on my new game prototype, and playing and watching games at SAGE. What a very early gameplay prototype looks like...
I've started making my next game! Also, save 50% on Chessplosion!
August 31, 2023
Hello again! This week I've finally started wokring on my next game. It's only a few days into development, so this newsletter is a bit shorter than usual!...
My next game idea
August 24, 2023
Hello, I hope you're doing well! I spent this week doing even more game engine programming, and it's almost finished. Just one day of work left, and then I...
Ducky's Delivery Service is Verified on Steam Deck and I'm doing game development streams again!
August 17, 2023
Hello again! This week I've been busy with the usual medical things, but fortunately there was still enough time to get some work done on my games. Ducky's...
I made a free Aseprite plugin for pixel art!
August 10, 2023
Hi! This week I put a lot more time into cleaning up my game engine code, and I released a free plugin for Aseprite! My pixel art Aseprite plugin is...
I'm getting ready to make my next game
August 3, 2023
Hello again! It's been two weeks since Ducky's Delivery Service launched on Steam and itch.io, and one week since it launched on Nintendo Switch. I hope...
Ducky's Delivery Service is available now on Nintendo Switch! And PC post-launch updates!
July 27, 2023
Hello, it's another busy week! First off, Ducky's Delivery Service is available now on Nintendo Switch! Ducky's Delivery Service on Nintendo Switch I had way...
Ducky's Delivery Service is available now on Steam and itch.io!
July 20, 2023
Hello everyone! The only thing I have to say this week is that Ducky's Delivery Service is available now on Steam and itch.io! Ducky's Delivery Service on...
Ducky's Delivery Service is coming to Nintendo Switch on July 27th!
July 14, 2023
Hello! This is a quick update on yesterday's newsletter to say... Ducky's Delivery Service is coming to Nintendo Switch on July 27th! I just got permission...
Ducky's Delivery Service releases on PC in 7 days! And console soon after that!
July 13, 2023
Hello! It's only one week until Ducky's Delivery Service launches on Steam and itch! This week I've been getting some rest and making some more progress on...
Ducky's Delivery Service console progress!
July 6, 2023
Hello! It's only two weeks until Ducky's Delivery Service releases on Steam and itch! Can you believe it's so soon? This week I've been working on the...
Ducky's Delivery Service console progress! Chessplosion is 50% off on Steam and itch.io!
June 29, 2023
Hello again! Steam Next Fest is over, and it's now only three weeks until the Ducky's Delivery Service release date! So I've been busy getting things ready...
spikevegeta hyping up Ducky's Delivery Service! Also consoles, Steam Next Fest, and more demo improvements
June 22, 2023
Hello, it's been another busy week! Let's get started right away: Steam Next Fest is happening right now! Steam Next Fest is happening this week! There are...
Steam Next Fest, Wholesome Direct, demo improvements and a t-shirt!
June 15, 2023
Hi again! It's been a busy week and Ducky's Delivery Service is getting closer to its July 20th release date! A lot of things are happening: Steam Next Fest...
Ducky's Delivery Service is releasing on July 20th!
June 8, 2023
Hello again! Wholesome Direct 2023 is happening on Saturday June 10 at 9am PT (12pm ET, 5pm BST and so on), and Ducky's Delivery Service is one of the games...
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