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Spinning flamethrowers and the rest of the arcade stages
December 5, 2025
Hello! I’ve finished my quality pass of Hyper Bun Buster’s arcade mode stages, except for the intro stage which I’ll work on closer to release. You can see...
Retro fog, boss attack telegraphs and more arcade stages
November 21, 2025
Hello! I’ve been on a couple of short vacations in the past two weeks, visiting friends and drinking masala chai. Now that I’m back, I’ve been giving Hyper...
Making my arcade stages feel more arcade-like
November 7, 2025
Hello! Now that I’m happy with Hyper Bun Buster’s scoring system and I’ve figured out how I want its arcade combat encounters to feel, I’ve started doing one...
Introducing the factory
October 23, 2025
Hello! After finishing my birthday celebrations, I got back to work on Hyper Bun Buster’s arcade mode. I made some tweaks to the scoring system and started...
Hot peppers and blue mice
October 10, 2025
Hello! I spent these last two weeks prototyping ideas that might improve Hyper Bun Buster’s arcade mode before I start working on the final version of it....
Hyper Bun Buster SAGE demo feedback and next steps
September 26, 2025
Hello! After rushing to release Hyper Bun Buster's SAGE demo and Steam store page last Friday, everything has slowed down a bit. I've had some time to watch...
Announcing Hyper Bun Buster: Rocket Hammer Action!
September 19, 2025
Hi! This is just a quick extra post to say that I just announced my next game Hyper Bun Buster: Rocket Hammer Action. It's a top-down bump combat action game...
Hyper Bun Buster: Rocket Hammer Action!
September 11, 2025
Hello! I’ve had an extremely busy couple of weeks. I gave my game a name, finished up its demo, submitted it to SAGE and started working towards announcing...
Ready, Go! Stage Clear!
August 29, 2025
Hello! The submission deadline for SAGE 2025 is a week away so I spent the last two weeks trying to polish everything up for a demo. There’s still a bit of...
How to play my new game, widescreen support and open source code
August 14, 2025
Hello! I’m back from vacation and I spent most of the last two weeks digging around in my engine’s codebase, improving its widescreen support and releasing...
Jazz music and cheat codes
August 1, 2025
Hello! I’m on vacation this week so today’s newsletter is a bit shorter than usual. However, I still managed to get some work done last week. Namely… I made...
Faster enemies and more sound effects
July 18, 2025
Hello! I spent the last two weeks making more sound effects for my game and making enemies move even faster at higher difficulty levels. More sound effects...
Making sound effects
July 3, 2025
Hello! Two weeks ago in this newsletter I said I wanted to work on my game’s music for a while. After sending out that newsletter I played some videogames,...
More dungeons and pretty environment art
June 19, 2025
Hello! I spent the last two weeks building more of my game’s dungeons and making some improvements to its environment art. More dungeons Six of the game’s...
Dungeons and doors
June 5, 2025
Hello! I spent the last two weeks animating a boss, adding doors and keys to the game, and converting parts of my game’s adventure mode into dungeons. Boss...
Shiny coins and boss sprites
May 22, 2025
Hello! I spent a lot of the past two weeks quietly doing more work on my game’s adventure mode, but unfortunately I’m still working out the details its world...
Filling adventure mode with items
May 8, 2025
Hello! The world map of my game's adventure mode is pretty much done, so I spent the last two weeks working on the various other parts of adventure mode that...
Finishing adventure mode's world
April 24, 2025
Hello! I spent the last two weeks finishing the world map of my game’s adventure mode and thinking about arcade stealth games. Finishing adventure mode’s...
Adventure mode's world and arcade game names
April 10, 2025
Hello! I thought I was going to spend the last two weeks working on my game’s online co-op multiplayer, but that didn’t happen because… Online multiplayer is...
Multicolor bunnies and online co-op
March 27, 2025
Hello! After writing my last newsletter I designed some co-op multiplayer palettes for players 2-4, and since then I’ve been chipping away at my online...
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