As developers, we're always learning the most cutting edge tools and practices.
I search for the opposite.
I slow down and look for how programming languages were born, compilers invented, and challenges overcome when constraints were much harder, and much more expensive.
Searching for the old, forgotten, and plain wacky, I dig for tools and practices that are dated far beneath our cutting edge.
"How did we make 3D graphic games on systems with no operating systems?"
"What is Array-Oriented programming?"
All in an effort to become a better programmer, using a bottom-up approach.
Part archaeological expeditions,
Part historical treatises
Completely eccentric, in each newsletter you'll find: