Weaver's Country logo

Weaver's Country

Archives
Log in
Subscribe
June 23, 2026

Bliss List 2026 #2

While I was away a new friend asked me to tell them what kind of art I do. I felt confident saying I was a researcher, a painter, a fabric artist, but I hesitated at game designer. They caught the hesitation and told me not to doubt myself. They were right to call me one it, I had been doubting my self all weekend. But, in that singular instance, it was not so much hesitation of weather I could or should call my self a game designer but weather I wanted to.

These days I think of my self as a pedagogist, a creator of ontological tools, a map maker to foreign thought processes than, a skill builder for ideological survival in an age of constant assault. I’ve worn these descriptions uneasily, even as game designer fit less and less. They are, in themselves, another place where I was waiting for people to get it with out ever really communicating it.

How could people get it if I didn’t bring them in first. Delicate transcendental work has to be seen (haha) to be believed.

Today’s offering is a look at the start of my bliss list, with a focus on projects which are only masquerading as games.

A Selection from my Bliss List:

Spider Publishing

This is going to be an “analog protocol”, or more simply a set of rules, for sharing published materials in an extended network of people.

Its core feature is making a distinction between direct transfer (passing on a Zine or book in a way where conversation is necessary) and nodal transfer (putting it up online, selling it at a fair to whomever might come by, sending a pdf to a large group at once). As soon as you state that material must be passed direct only a whole world of methods and cool side effects become apparent.

Suddenly you need publishers, librarians, sommeliers for underground writing. Stores that wish to sell them need secret need to know menus. A piece of writing published this way travels not only with personal recommendations but also with the feeling that by holding it you have become a part of something.

Though We Tried to Warn You (otherwise known as the 9/11 Opera)

Cover art for the Deterioration Loops #1.

This is a piece of aleatoric theatre in the legacy of John Cage and his contemporaries, a piece which could be played in the living room or on a stage. In it a set of four players recounts their impressions of the day a great disaster took place.

The disaster itself changes from performance to performance, as do the specific details of the players characters (though the broad strokes remain). The players are given the names for their speeches such as “a monologue about the man who lost his tongue that day”, and the order in which they should come, but are asked to improvise and build on each others details.

I hope to create a structure in which people may speak from their hearts, their empathy, their explorations of the world. I want my actor-players to break free and speak without care to my instructions, speak from the wreckages of their own disasters. I hope that giving them the masks of characters will give them the power to do so safely.

The opera is ideally set to William Baskinki’s the Disintegration Loops—a suite of long atmospheric songs released and framed by Baskinki’s Experience watching the destruction of the twin towers from a Manhattan rooftop. But I’ll settle for any 1h15 minutes of mournful atmospheric music.

Playgrounds #1 through #6

Model for Play Mountain (1933), Isamu Noguchi

The first entry in this series (play Mountain) has already enjoyed some underground success. It is in fact completely playable. But I have not yet figured out how I want to frame, and by framing teach, the more philosophical aspects of this project. So its still on my shelf.

Each of the six planned games are based on one of the six playgrounds artist and landscaper Isamu Noguchi designed during his lifetime, so that as you play through them in order your understanding of his pedagogy deepens at the same rate it did in life. Though only two of his playgrounds were ever brought to fruition, he considered them some of his greatest works. As do I.

Noguchi believed, as do I, that children did not need play designed by adults to prepare them to be adults, instead they needed play which allowed them to approach the world at the scale of a child. He believed, as do I, that the motion of playing children as they passed over landscapes of elementary shapes and textured surfaces would produce imaginative play far beyond what could be explicitly planned for.

In days like this I think its more important than ever to provide places, games, methods, for people to imagine in ways that you, the builder of the space, cannot imagine. How else are we to face the great unknown that is our world reshaping itself below our feet.

Other Notes:

  • I’m so glad you all liked the idea of the bliss list. Its one of those small reorientations that I think can really help get organizing moving. As S. said in a comment its grown out of group life, but I’m excited to see what it can do in people’s practices.

  • If you end up creating a bliss list I’d love to hear about your experience with it, now or later.

  • Previous and Next buttons are coming back. you’ll see them populate in the archive over the next few days. I had trouble manually adding them on the ipad I travel with, but I’m home so I can get back to it.

More tomorrow,

Weaver

← Previous | Next →

Don't miss what's next. Subscribe to Weaver's Country:
← Newer Collected Steps #1 Older → Bliss List 2026 #1
Join the discussion:
  1. J
    Jay
    June 24, 2026, morning

    Spider publishing excites me, among other reasons, because it has the power to remind people that they can just create things. I've been thinking a lot lately about how my lack of a bigger body of work by this point in my life largely stems from me not having enough of a push in college to just make things, call them finished, and find places to put them out. We need more ways for people to get their head around that idea.

    Reply Report
  2. Weaver's Country
    Weaver Walker Author
    June 24, 2026, evening

    I really can't wait to get this off the ground especially with you!

    Reply Report Delete
  3. S
    Sasha
    June 24, 2026, morning

    I'm so happy to see these on the docket. I think I recognize the shape of Spider Publishing from different gestures in the past, though I shy from naming them, both in case I'm wrong and in case I'm right. ^_^

    Titles are such odd things. They're powerful and informative and meaningless also. "Game designer" is one such umbrella. It's almost modest, but the time to be demure has passed. Now is the age of Loud And Specific. This also releases you from gamers as an audience, which is nothing if not a complete blessing.

    I am holding off on creating my own bliss list until my current project releases its vicelike grip on me(which could be never, could be in a few weeks! We Shall See). It is not sustainable, but for brief stints it is nice to wake up and know Exactly what I will be working on today.

    Reply Report
  4. Weaver's Country
    Weaver Walker Author
    June 24, 2026, evening

    I think if you're thinking about the devils dictionary that absolutely was a first gesture at that. I think part of my problem with that was that this writing had to come first, people needed to be empowered to move with confidence in editing it.

    Reply Report Delete
  5. Weaver's Country
    Weaver Walker Author
    June 24, 2026, evening

    Also same to casting off gamers as audience. It's really freeing.

    Reply Report Delete

Add a comment:

You're not signed in. Posting this comment will subscribe you to this newsletter with the email address you enter below.
Powered by Buttondown, the easiest way to start and grow your newsletter.