[untitled games event] lives!
A recap of edition #1, Sun 18 Jan 2026
Hey! Thanks for being part of the trial run of [untitled games event] last Sunday. So many highlights, and some off-the-charts energy. Felt like a good one.
Truly hope you had a ball and would love to see you next month.

About that: mark your calendars for Sunday February 15 when we meet again for [untitled games event] edition #2. We’ll haunt your inbox a week before show date with all the details.
If you’d like us to haunt your timeline as well, you can follow us on Instagram and Bluesky. If you have any feedback, we would really, truly appreciate hearing from you.

Works featured in edition #1
The Sea Between, by Joseph Pleass
Don't Get Your Hopes Up, by Krish Raghav
Katamari Chrismassy, by p01 and gasmanic
PICO HOT, by pirx_vr
Gameworkers and Guildworkers, by Cat Bluemke
2120, by George Wylesol
Holey Moley, by Garage Bug Games
Recommendations from edition #1
NeoFeud by Silverspook: “true dystopian cyberpunk.”
Horror in Architecture, by Ong Ker-Shing and Joshua Comaroff, a quirky book that analyzes the built environment of cities—apartments, offices—through the lens of horror film genres.
Plum Road Tea Dream, an upcoming indie game, is also debuting a live theatre version in early February. The world premiere is in Amsterdam! Get tickets here.
Slay the Princess, by Black Tabby Games: “a wonderfully unhinged visual novel.”
Bloc by Bloc, by T.L. Simons: “the insurrection boardgame.”
Tunic, by TUNIC team: “a game where the rules only become clear as you explore.”
Bullet Runner: The First Slaughter, by Kami Games: a twin stick shooter.
Thank you to everyone who left recs and notes. This will be a regular feature of future editions.
Until next time,
[uge]