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April 21, 2026

[untitled games event] #4 recap

How about that. Cannot even BEGIN to express how much fun that was. UGE truly in bloom.

Thanks to everyone who did anything in any way, you were absolutely marvelous. 🫶

Feels like forever until we get to do it all again. Mark your calendars for Sunday 24 May.

a speaker with a microphone address a room full of people, some seated, some standing. A TV stands in the center.
An audience of people, some seated, some standing, watch a screen that is off-frame.

As always, you’ll hear from us soon with all the details. Photographic highlights are above and below, with thanks to Yan Cong.

You can also follow and gossip about us on Instagram and Bluesky - we like compliments! If you have any feedback, we would really, truly appreciate hearing from you.

Three people play a video game, their desk framed by a large Monstera plant, and shelves full of colourful boxes and flags.
A speaker gestures as they speak to an audience. The screen next to them has a colourful pattern on it.
A speaker asks for a show of hands, and the audience - many laughing - oblige.
Two people - one seated, one standing - play a colourful game where a character is trying to build a shed
A speaker flips through a book as a he speaks to an audience.

Works featured in edition #4

  • Welcome to Approx AI!, by Zofia Bochińska

  • Curiosmos, by Céline & the Silly Stars

  • Data Garden, by Shaman Garage

  • Reworlding Ramallah: Short science-fiction stories from Palestine, edited by Callum Copley

  • Time Flies, by Playables

(Thanks also to Ruben and Nike for sharing their prototypes!)


Community updates

  • The Plum Road Tea Dream exhibition (the game was featured in uge #2) is open in Antwerp, Belgium! Visit until 28 June.

  • Pigeon: A Love Story (uge #3) now has a demo on Steam.

  • Thijs van Loenhout (Benches, uge #2) will be speaking at GodotCon Amsterdam! Their talk explores “seamful design” and working with friction and imperfection.

  • Most of the [uge] organizing team will be at A MAZE. Berlin next month. Say hi if you’re around!


Recommendations from edition #4:

  • CARIMARA: Beneath the Forlorn Limbs, by Bastinus Rex: “an eerie folk-horror adventure game where you try to pry secrets from a grief-stitched house and its odd inhabitants.”

  • Oiligarchy, by Molleindustria: “Now you can be the protagonist of the petroleum era: explore and drill around the world, corrupt politicians, stop alternative energies and increase the oil addiction.”

  • Centre for Altered Togetherness: “a journey through six illustrated virtual worlds by Berlin-based Singapore-born artist Reza Hasni” [Desktop / laptop access recommended]

  • The Crisis of Narration, by Byung-Chul Han. Translated from German by Daniel Steuer.

  • My Exercise, by Atsushi Wada, Ryoya Usuha, and the Playables team.

  • The Deep Forest and The Quiet Year, by Avery.

  • Bâtir Aussi – Ateliers de l’Antémonde: "A collection of French speculative short stories that imagines a global movement that proceeds the 2011 Arab Spring, leading to free communes flourishing on the ruins of old nation states.”

  • Wild Animal Mating, by Speeels: An Amsterdam-based outdoor game “played in the dark forest at night. It's all about immersing yourself in the darkness, making silly sounds while being sneaky and attentive.”

Thank you to everyone who left recs and notes.

Until next time,

[uge]

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