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June 30, 2026

Sun Jul 12 | [untitled games event] #7: "oblique frequencies"

Abigail + Dykesommar + Hedgeborough + Slowquest + Mystery City + Free Books!

One more UGE before a summer break?

Join us on Sunday 12 July 2026 for a warm evening of games and talks about tuning in to stranger, queerer, and unexpected realms of experience.

The six works in [untitled games event] edition #7 show us parallax views, skewed angles, hidden layers, and rich new possibilities. “You will be returned home safely, but forever changed.”

Abigail is a breathtakingly beautiful handcrafted adventure about memory, loss, and the way places shape the people who leave them behind. Hedgeborough drops us into a left-behind place, and tells a moving story of community-driven change.

Dykesommar is about rapturous, world-bending change, tackling the precarity of queer legacy and the new worlds we build in the shell of the old.

Slowquest’s “pick-your-path” adventure books upend the world you thought you knew on every page, and with every choice. Designer Apsara Flury of Papertrail navigates videogame cityscapes in search of the perfect anti-perspectival style for her project on street library infrastructures.

And Mystery City Games’ outdoor escape rooms turn the street itself into a playground for speculative pasts.

We can’t wait to see you all and experience these works together.

A collection of screenshots from games in Untitled Games Event Edition 7. Snippets show a cat at a window, a man mopping a floor, a picknicker reading a newspaper, a stylized yellow character standing on a road, and a stylized yellow creature standing in the water.
A selection of edition #7 works (from left): Free Books!, Mystery Under Magi-Mart, Hedgeborough, Abigail, and Dykesommar.

[untitled games event] #7: “oblique frequencies”
Sunday 12 July 2026

1630-1900

Tussen de Bogen 46
Amsterdam 1013JB

Games and conversations from 1630 onwards.
Talks at 1730.

Please feel free to bring beverages and snacks to share.
You’re also welcome to bring along your own games or prototype for others to play!

Poster for [untitled games event] #7: “oblique frequencies”
Sunday 12 July 2026

1630-1900

Tussen de Bogen 46
Amsterdam 1013JB

Games and conversations from 1630 onwards.
Talks at 1730.

Featured works in edition #7

Dykesommar, by Zoé "lasticotdelespace" Arcaina

Two figures stand in the water near a beach shore. They are deep in conversation.

A wild soundclash of styles collide in this experimental RPG, made entirely in Microsoft PowerPoint (!!). We play Marjo, a pure product of the het society but then boom bam pow! by a crazy twist of fate she becomes a lesbian.

Ok but how can she build her new identity when she grew up with a het mindset? And also, how can she become a cool lesbian if she doesn't care about her heritage?

🗣️ Creator Zoé Arcaina will be present for a micro-talk

Abigail, by Hapshapen Games

An isometric view of a handcrafted town, made with wire and fibre and felt and clay.

A narrative-driven adventure about memory, change, and the way places shape the people who leave them behind. Featuring a richly crafted world (made with clay and felt and paper and textile!), a unique evolving folk game, and a deeply personal story.

As you explore Abigail’s tactile hometown, grapple with a past that doesn’t exist anymore, and flickers of a future that doesn’t belong to her. 

Hedgeborough, by Mary Tallontire

3 characters stand on a videogame rooftop at sunset.

An open world game about the city of Hedgeborough, where a newspaper about declining hedgehog numbers kickstarts community action to improve the biodiversity of the urban area, helping to bring the city together to improve public spaces and maybe bring back hedgehogs too.

A game about community conservation, rewilding, speculative urban futures and ultimately... hedgehogs!

🗣️ Creator Mary Tallontire will be present for a micro-talk

SHOWCASE: Bodie H.’s “pick your path” adventures

A stack of books. Title: "Mystery under Magi-Mart" by Bodie H.

A mini-showcase of illustrator Bodie H.’s ‘pick your path' adventure stories in the world of Slowquest. These delightful books allow you to make decisions, pretty much on every page, which influence where the story goes. Grumpy goblins, secret dungeons, magic potions, and more!

🗣️ Bodie H. (Slowquest) will be present for a micro-talk

TALK: The Mystery of A Secret Sender, by Mystery City Games

Three outrageously happy people hold a giant map that says "mystery city" on the back.

How do you turn a real city into a game world? Join Ben from Mystery City Games for a look behind the scenes of their first historical mystery. In this interactive game design session, we’ll solve problems, learn from mistakes, and weaponise laziness to turn a rough sketch into a finished game (hopefully faster than last time).

TALK: Apsara Flury of Papertrail, on “Free Books!”

three "minibiebs" or street libraries drawn in an anti-perspectival black-and-white style.

Apsara Flury from Papertrail retraces how videogame urbanism inspired her to draw 50 anti-perspectival illustrations for a book about street library infrastructures.


Tell all your friends, bring all your friends.
As ever, we would love to hear your thoughts.

Until the 12th,

[uge]

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