Sun Feb 15 | [untitled games event] #2: "tender interval"
LINKS + How a Body Sounds + Benches + Plum Road Tea Dream
Join us on Sunday 15 February 2026 for an evening of games and talks that ask how we might live in this aching world with more attunement, care, and courage.
The four works in [untitled games event] edition #2 invite us to look beyond the borders of the individual to find new orientations, both to ourselves and to the spaces that surround us.
Benches is a work of lyrical grace about our daily urban encounters, while Plum Road Tea Dream is a radiant queer autobiography of connection, introspection and healing. LINKS, a card game, creates space for confrontation and empathy around the climate crisis, and How a Body Sounds attunes us to the haunted psychogeography of cities.
Each is rooted in personal experience, yet they are all defiantly global in their resonance.
We can’t wait to see you all and experience these works together.
![A series of screenshots from the games featured in [untitled games event] edition #2. From left, these are LINKS, How a Body Sounds, Benches, and Plum Road Tea Dream](https://assets.buttondown.email/images/e1cab7f9-7836-4f31-bee6-88d4988911fb.jpg?w=960&fit=max)
[untitled games event] #2: tender interval
Sunday 15 February 2026
1700-1900
Tussen de Bogen 46
Amsterdam 1013JB
Games and hangouts from 1700 onwards.
Talks at 1745.
Please feel free to bring beverages and snacks to share.
You’re also welcome to bring along your own games or prototype for others to play!
![A poster for the Amsterdam [untitled games event], edition #2
Sunday 15 February 2026
1700-1900
Tussen de Bogen 46
Amsterdam 1013JB](https://assets.buttondown.email/images/f8f87609-2645-424a-ba96-d1f8d7599f7b.jpg?w=960&fit=max)
Featured works in edition #2
Plum Road Tea Dream, by Samuel Baidoo, REVEAL games studio, and many collaborators

The semi-autobiographical story of 'S', a young queer game designer of color who creates virtual spaces that reflect their own introspective journey.
Plum Road Tea Dream evolves the videogame and its association to violence and imperialism to reappropriate its form and center its experience on connection, introspection, and healing, using the medium as a way to connect the individual and the societal.
❗Plum Road Tea Dream is also a performance piece, a mix of theater, game, and interactive ritual. That version is making its world premiere in Amsterdam on Thu 12 Feb and Fri 13 Feb - get tickets here!
LINKS, by Team DPC (Aengus Schulte, Luciane Fortes, Mariska Lamiaud, Poorvi Garag)

Links is a narrative-driven analogue game exploring how social, environmental, economic, and cultural forces collide in the age of the climate crisis.
By holding space for confrontation, imagination, and empathy, the game challenges players to move beyond individualism and into systems thinking. It questions not just what we do about climate change, but who we are within it.
Benches by Thijs van Loenhout

A lovely, short game poem about public benches, and the mysterious odd and uneven places we encounter in our urban lives. "An open letter," the author says, "to the municipality of Rotterdam, and to all strangers I did and did not meet here."
How a Body Sounds, by Yami Kurae

A lore-rich, experimental exploration game for the Gameboy Color, based on psychogeographical explorations of real world spaces.
The stones of the town resonate at the sound of a hollow hand. The Unmake is near, the fissures dilate. Quick, new chants are needed.
Tell all your friends, bring all your friends.
As ever, we would love to hear your thoughts.
Until the 15th,
[uge]