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Archives
April 2, 2026

Sun Apr 19 | [untitled games event] #4: "tend and befriend"

Welcome to Approx AI + Data Garden + Curiosmos + Time Flies + Reworlding Ramallah

Join us on Sunday 19 April 2026 for an evening of games and talks about tending, caring, growing, and mutating.

The five works in [untitled games event] edition #4 are all spaces for growth, change and understanding. They are gardens to tend to, playgrounds to explore, offices to break into, or exercises in imagining better futures.  

Data Garden is a single-button game about building a reflection of your digital self that knows more about you than yourself. Welcome to Approx AI! considers how you might destroy that digital self, and explores the complexities of modern-day activism.

Curiosmos is a cosmic sandbox where you design a solar system from the ground up. Time Flies is a little adventure about big plans and making the most of our limited time in this world.

Reworlding Ramallah is a collection of short science-fiction stories from Palestine. Editor Callum Copley will present the book, and talk about how gameplay, collaborative storytelling, and worldbuilding exercises can be powerful tools to imagine decolonial futures.

We can’t wait to see you all and experience these works together.

A mosaic of screenshots from the games Welcome to Approx AI, Data Garden, Curiosmos, Time Flies, Reworlding Ramallah
Edition #4 works (from left): Welcome to Approx AI, Data Garden, Curiosmos, Time Flies, Reworlding Ramallah

[untitled games event] #4: “tend and befriend”
Sunday 19 April 2026

1630-1900 (new start time!)

Tussen de Bogen 46
Amsterdam 1013JB

Games and conversations from 1630 onwards.
Talks at 1730.

Please feel free to bring beverages and snacks to share.
You’re also welcome to bring along your own games or prototype for others to play!

A poster for Untitled Games Event, edition 4. Sunday April 19 in Amsterdam from 1630 onwards. Address: Tussen de Bogen 46, 1013JB

Featured works in edition #4

Time Flies, by Michael Frei & Raphaël Munoz

An animated GIF in start black-and-white, showing a fly buzzing in front of a retro computer

In Time Flies, you're a fly—your life is short and your bucket list is long! Learn an instrument, read a book, become rich, get drunk, or make someone smile. And if you don't feel like pursuing your goals, you can just relax, clean your wings, and listen to music. Explore a painstakingly hand-drawn, densely detailed world.

Curiosmos, by Céline & the Silly Stars

A cartoonish landscape smiles at the viewer under a star-streaked sky, where a friendly sun and friendlier satellite are also smiling.

Outer space never looked so cute! Curiosmos is a whimsical cosmic sandbox game where you design a solar system from the ground up.

Collide stardust and asteroids to make a new planet. Once the planet is large enough you can zoom in and play around on the surface. Experiment with shaping the land and weather. Your planet will be curiously watching as you discover how to create clouds, rain, thunder, mountains, volcanoes and even add a sprinkle of life.

🗣️ Creator Céline Veltman will be present for a micro-talk

Data Garden, by Shaman Garage

A riotous, psychedelic blend of colours and shapes, centered around a small abstract garden of shapes, and with images of digital life including social media feeds, network graphs and navigation pins.

In this click & click adventure you will have a single button to advance in the story: a virtual routine of a content consumer who lives their day through different platforms that harvest their data.

This data will end up reflected in a growing garden where everything endures. A reflection of your digital self that knows more about you than yourself.

🗣️ Pablo San Gregorio and (hopefully!) Iván McGill from Shaman Garage will be present for a micro-talk

Welcome to Approx AI! by Zofia Bochińska

A laptop on fire next to the title: Welcome to Approx AI!

How can we regain control of our privacy online?
Can we oppose the flood of AI-generated content?
How do we protest in the digital age?

Using old-school computer graphics, an 8-bit soundtrack, three unique characters and a (relatable) office setting, this visual novel invites you to explore the moral complexities of modern-day activism.

🗣️ Creator Zofia Bochińska will be present for a micro-talk

TALK: Callum Copley on Reworlding Ramallah

A group of women around a table discuss and draw, with pencils, on a giant white sheet that is being unfurled across a table by a leaning man.

Reworlding Ramallah is a collection of stories born of a series of science fiction writing workshops led by Callum Copley at Disarming Design in Birzeit, a few miles north of Ramallah, Palestine. In this talk, Callum (who was also the volume’s editor) will explore how gameplay, collaborative storytelling, and world-building exercises can serve as powerful tools for imagining decolonial futures.


Tell all your friends, bring all your friends.
As ever, we would love to hear your thoughts.

Until the 19th,

[uge]

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