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September 15, 2026

18-20 Sep | The [uge] weekender draws near

You gotta go. We gotta go. Everything’s set for [uge]palooza this weekend.

Join us from Friday the 18th to Sunday the 20th for a weekend of 20+ games, talks, and works that reflect on games' eerie materiality and poetic potential, their ability to conjure both dreams and disquiet.

Day 1: FRIDAY 18 SEPTEMBER
[untitled games event] at the Rijksakademie

Day 2: SATURDAY 19 SEPTEMBER
UGE Workshop DLC

Day 3: SUNDAY 20 SEPTEMBER
[untitled games event] #9: “dreams and disquiet”"

Here’s your quick guide to the first [uge] weekender. All events are free and BYO:

FRIDAY 18 SEPTEMBER
[untitled games event] at the Rijksakademie
15:00 - 20:00
Early arrivals recommended.

An evening of games and talks on the radical plasticity of play, hosted at the Rijksakademie van Beeldende Kunsten. 10+ games and works featured.

Scroll down for an updated schedule of talks + list of works.

SATURDAY 19 SEPTEMBER
[uge] Workshop DLC
COMPLETELY FULL.

A relaxed afternoon of workshops and collaborative sessions. Let’s build some worlds and make game poems together! All workshops are now fully booked.

Unofficial [uge] afterparty
Our friends at Glinted Records are celebrating their first anniversary at Garage Noord. We’ll be there.

You could be there too, with discounted tickets!

SUNDAY 20 SEPTEMBER
[untitled games event] #9: “dreams and disquiet” 
16:30 - 19:00

A classic UGE under the train tracks at our regular venue. Walk-in, no RSVPs needed. 7 works and a few other surprises.

Scroll down for a list of works.

For any last-minute clarifications and snack announcements - email us!


Day 1: Friday 18 September

[untitled games event] at the Rijksakademie

Rijksakademie van beeldende kunsten, Sarphatistraat 470
15:00 - 20:00 

Entrance free. We recommend coming early.
Bring drinks and snacks to share! 

A poster. Friday 18 September<p>[untitled games event] at the Rijksakademie</p>
<p>Rijksakademie van beeldende kunsten, Sarphatistraat 470<br/>15:00 - 20:30 </p>
<p>Entrance free. RSVP here.<br/>Bring drinks and snacks to share!"

Programme

Walk-in from 15:00 onwards.
Games playable until 20:00:

  • Bub, by Paperfrog

  • procuring estrogen for your toxic slime girlfriend, by NB Spiders

  • Coyote Time, by Alice Bucknell

  • Game Poems Magazine

  • Fantasy Lane, by Lotte Louise de Jong

  • Grinding Choices, by Nestor Sire and Steffen Köhn

  • In Mortua Manu / In a Dead Hand, by Bahar Noorizadeh

  • PASSPHRASE, by Dmytro Tentiuk, Demi van Kuijk, Erwin Hoogerwoord, Emily W. Bernstein, and Anneke ter Schure

  • Ghost Rococó, by Lucas Lugarinho

  • Welcome to Spring Flounder Cove, by BigBeefySharkBaby

NOTE: amy pickles’ Dissenting Decisions will not be playable but will be introduced by the artist in a micro-talk

A mosaic of images from the works "Reworlding Wamallah", "Rect.Repair", the "wareware" game engine, and "Grinding Choices"

16:30 - 16:50 | Reworlding Ramallah
Reworlding Ramallah is a collection of stories born of a series of science fiction writing workshops led by Callum Copley at Disarming Design in Birzeit, a few miles north of Ramallah, Palestine. In this (expanded) talk, Callum will explore how gameplay, collaborative storytelling, and world-building exercises can serve as powerful tools for imagining decolonial futures.

17:00 - 17:20 | procuring estrogen for your toxic slime girlfriend
Performer, electronics artist and game engineer NB Spiders, whose research focuses on queer forms of play and crip empowerment, and game designer BigBeefySharkBaby will lead a collective playthrough of their game procuring estrogen for your toxic slime girlfriend.  

17:30 - 17:45 | [[rect*]]repair and new forms of pervasive play in China  
Media artist Joanna Lyu will introduce [[rect]]*repair, an art-game collective focusing on experimental games, community events and playful media, and her observations on emergent forms of pervasive play in China today. 

18:30 - 20:00 | The UGE “Talks Block”
Micro talks by Lucas Lugarinho, Nestor Sire, amy pickles, Lotte Louis de Jong, Jordan Magnuson, Case Jernigan, and Team PASSPHRASE!


Day 2: Saturday 19 September

[untitled games event] Workshop DLC

Fully booked. No additional spots are available.

If you RSVPed, you’ll receive a separate email with the details!


Day 3: Sunday 20 September

[untitled games event] #9: “dreams and disquiet”

Tussen de Bogen 46
16:30 - 19:00 

Entrance free.
Bring drinks and snacks to share! 

untitled games event #9 - "dreams and disquiet"
Sunday 20 September, 16:30 - 19:00 at Tussen de Bogen 46, Amsterdam 1013JB

Featured Works and Talks

I’M YOUR HOST, by Calligram Studio

an overlay in a green-and-black user interface shows a face

An audio deduction game where you have one task: restore a lost podcast.

TALK: Céline Zaepffel on Dutch Board Games in the Industrial Revolution

Scan from the book "Goose and the Machine", showing an old Dutch board game board from the 18th century.

Scholar Céline Zaepffel introduces her book The Goose and the Machine, which uncovers how nineteenth-century board games captured both the dreams and the disquiet of their time – teaching generations to play, imagine and believe in a world remade by progress.

Diluvium, by Barbara Mathijssen and Max Kuilman

Two birds wander the mud flats under the text "Diluvium"

Explore the salvaged internet of a post-apocalyptic utopian society: knowledge and communications are exchanged through bird rings, a new world wide web woven along bird migration patterns.

All Will Rise, by Speculative Agency

Text reads "All Will Rise" - three people in front of a cityscape on fire.

A game about taking billionaires to court for destroying the planet. A crime thriller about the murder of a river, with deep deck-building mechanics. A revenge fantasy against the powerful that gets personal, wild, and messy.

Paketown, by Nestor Sire and collaborators

Screenshot from the game "Paketown", a group of stylized folks stand around.

A game that simulates the historical development of the Paquete Semanal, Cuba’s famous alternative entertainment media distribution network, based on biographical interviews with paqueteros and developed by one of the island’s first independent game studios.

Welcome to Spring Flounder Cove, by BigBeefySharkBaby

a handwritten sign reads "Welcome to Spring Flounder Cove"

Welcome to Spring Flounder Cove is about going fishing, making music and being in love with your best friend. Make your way through the woods, squeeze a frog, catch a fish with this little drum machine.

Also playable on Sunday:

  • Bub, by Paperfrog

  • procuring estrogen for your toxic slime girlfriend, by NB Spiders


We hope to see you everywhere.
Forwards, reposts, and shares appreciated <3

Until the 18th,

[uge]

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