Accessibility Frontiers
In this short section, Sam, Accessibility Evangelist at Fable, and full-time screen reader user, will share something interesting that’s happening at the frontier of accessibility:
Gaming
The accessibility of mainstream games is a conversation that’s been slowly gaining in momentum for several years, now. With a slow start involving games like Skullgirls adding screen reader accessibility to the PC version in 2014, Sony and Microsoft adding accessibility features to their consoles over the last three years, and the widely reported accessibility of The Last of Us II in 2020, the interest in gaming accessibility has never been higher.