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January 13, 2024

Giants in the Land

I’m writing this before going to see some friends for our annual board game get together. A lovely couple in our group has been running it as a chance to bring people back together as we've dispersed across the Midwest. We’re on our 9th year. I feel fortunate.


The Brain Box

~ inputs for creative outputs ~

📖 Grognardia’s Nothing New Under the Sun resonated with me because of a long term project I’ve been working on — Conceit: City of Devils. I think there’s a school of design that tinkers with rules for the pure joy of hacking and turning the knobs on a system. And there’s another approach - a trap, really - where we feel like a piece of work is only legitimized by being mechanically distinct. Stuff for me think about.

📖 . . . speaking of Conceit, here’s some of what I’ve been reading for that project this week:

  • Ogee - the name for a kind of S curve that shows up in architecture.

  • Scroll - in the context of ornamentation, it’s the use of spiraling, connected elements (think illuminated manuscript).

🎵 I got infected with the ear worm This Is Why by Paramore. Dear god, the chorus is so good.


Ten Giants

~ of obscure origins and purpose ~

I wrote this table with the idea of a giant as another traveler you might encounter during your own journeys. Giants can range from complex NPCs to esoteric, one-off quest givers. Of course, this can all just be the window dressing for combat, too.

d10

Giant's Appearance

What do they want?

And what can they offer you?

1

Long legs. Draped in torn sails as rags. Golden bangles up either arm. Beard plaited into complex knots.

To catalog every purple thing.

The secret name of a nearby river god.

2

Antler-like growths from the brow, shoulders, and knees. Molten gold drools from the corners of their mouth.

To find a safe space for their family to move to.

A spinning, golden device that points to the nearest pregnancy.

3

Thick white fur on their many legs and both arms. Head shaped like a bear’s. Long ears. Purple eyes. Smells like lavender.

The perfect spot to view an upcoming rare conjunction of stars.

To carry you a short (to them) distance to a location of your choice.

4

Ritual scarification and piercings down both arms. A teal and green cloak obscures most of their body.

Help finding their pet moose.

Divination using a game that resembles checkers.

5

Short, stumpy legs (for a giant), with two long arms dragging the ground. Each oversized hand is wrapped in gauze.

Apparently, to debate you about political philosophy. At length.

Copies of a popular treatise (the takes are solid, though clearly cribbed from somewhere else by the author).

6

Stooped over from the weight of countless candles and funereal statuary on its back.

To get feedback on their latest efforts in poetry.

One of the goats from their flock.

7

An elaborate wig stacked comically high on one head, a slim cowl and eyeglass on the other. Wears red chaps.

Food to sustain them on their sacred pilgrimage.

A silver decanter filled with a syrupy drink. Hallucinogenic.

8

A large-toothed maw across their sagging belly. They keep adjusting the black silk robes they use to cover it. Fastidiously keeps incense burning at all times.

To recruit you for a task they are too big to complete themselves.

To recruit you into their order. Definitely not a cult.

9

Moves on all fours. Face appears to be upside down. Small, wriggling seeds slough off the giant’s body that take root and mature in a few minutes.

To turn you into a pet.

10

Thin, absurdly tall. Wears sturdy, metal greaves and sabatons. Bare-chested, covered in tree sap.

The pleasure of immediate violence.


Thanks

Have fun. Be weird.

-Strange Years

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