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October 13, 2026

Gaming’s all‑digital future doesn’t include “Sonic 3” and “Pikmin 2”

I’m worried about gaming’s all-digital future. Not only from the ownership and preservation angle, but also regarding the creative freedom of the medium. What happens when every gaming platform is subject to the same constraints and problems that media streaming services like Netflix and Spotify have?

Let’s examine two games that are close to my heart, Sonic the Hedgehog 3 and Pikmin 2, that have been affected by licensing issues in their subsequent re-releases for a hint about what this means for gaming’s future as a medium.

Physical game cases for Sonic the Hedgehog 3 for Genesis (1994), GameCube (2002), and Switch (2022)
Sonic the Hedgehog 3 for Genesis (1994), GameCube (2002), and Switch (2022)

Read more: https://sethmlarson.dev/gaming-all-digital-future-and-creative-constraint

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