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December 16, 2024

Hello, World!

A quick update on the video game BLUE_SKIES being developed by Omotamia Development.

This is mainly a test to make sure this is all working correctly, but here’s a few smaller updates on BLUE_SKIES, because why not?

Lately, I’ve been overhauling pretty much everything in BLUE_SKIES. From all of the assets, to the Main Menu, and Credits.

So, obviously- I started with the Main Menu.

BLUE_SKIES Main Menu
woah this is a main menu

It’s obviously still a work in progress, but I like how it looks for the moment. In the near future, when I get to actually reworking the models, it’ll be lush with trees and such, but for a temporary background, it more than serves it’s purpose.

Also, did you know BLUE_SKIES has never had a functional options/settings menu for… forever until now?

BLUE_SKIES Options Menu
mm I love settings

It’s still fairly basic, with currently:

  • Quality Settings

  • Resolution Drop-down

  • Full-screen toggle

  • Volume Slider

  • Audio Mute Button

with obviously more to come. But again, like the Main Menu Background, it more than works for the time being.

Also! Like I mentioned earlier, I also have redone the Credits scene, so here’s a screenshot from that.

BLUE_SKIES Credits "a game created by Sade"
that’s me!

It’s obviously very basic since It’s just.. credits. It’s a single script that runs through a bunch of names, typing them out which gives a cool visual effect and gives more time for the amazing soundtrack to play out.

Another thing, I’ve been reworking the actual.. game-play. Older versions of the game had a super complex messy way of handling Inventory, Enemy movement, etc, etc. That’s a major reason of the “Overhaul” that I started a few days ago.

BLUE_SKIES Testing Scene
mm endless abyss my favorite

It’s obviously really.. really.. basic for now since It’s just a test area as I’m still fully rebuilding the entire system and making it well.. actually good this time. But, very shortly we’ll be redoing the models like I mentioned earlier, so we’ll have those to work with in testing areas.

So far, my current estimate to get “Back-on-Track” is by end of the month, or January of next year. And by on track, I mean the first section of the game at least fully modeled, with the entire movement and Inventory system back in functional form, being actually not bad this time around. And then, I’m going to fully complete the Intro and then first section of the game.

Now, what about after that?

Well, firstly, I’m going to send said demo with the Intro and First Section to a specific publisher (who won’t be named for now) who has shown Interest in the game. If that ends up going sideways, I’m going to self-publish it under Omotamia Development.

That’s all for now! When the Publisher Demo gets closer to completion, and I start getting some cool stuff to show with it, you’ll see it then.

-Sade, Creator of Omotamia Development

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