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January 2, 2025

50 Years, 50(ish) Games

January's Pugsteady Update

A week ago I turned fifty. I spent the day home where my family cooked me several wonderful meals, along with a lovely strawberry cake. I got a game and a couple of books. And honestly, it was fantastic. I got to spend time with people I loved, and they shared things with me, and it was so amazing.

So now, I want to share something with you.

Through no fault of my own, I was born in the same year as the tabletop RPG industry. That means because I’m fifty years old, it’s also fifty years old. So I thought, for each year that I’ve lived, I’ll choose an RPG that was first released in that year. Each of these games were either an influence on me, or something I have a strong emotional attachment to. I won’t explain what that connection is — I’ll leave it to you to speculate — but I’ll try to give links so you can legally get the game (or its nearest equivalent, for games that are out of print).

And yes, some years I couldn’t decide on just one, so it’s a bit more than fifty games. Happy 2025!

  • 1974: Dungeons & Dragons

  • 1975: Tunnels & Trolls

  • 1976: Bunnies & Burrows

  • 1977: Superhero: 2044

  • 1978: Gamma World

  • 1979: Villains and Vigilantes

  • 1980: Top Secret

  • 1981: Call of Cthulhu

  • 1982: Star Trek: The Role Playing Game

  • 1983: James Bond 007

  • 1984: Marvel Super Heroes

  • 1985: (tie) The Doctor Who Role Playing Game and Teenage Mutant Ninja Turtles & Other Strangeness

  • 1986: Ghostbusters

  • 1987: Star Wars: The Roleplaying Game by West End Games

  • 1988: Cyberpunk 2013

  • 1989: Shadowrun

  • 1990: Battlelords of the 23rd Century

  • 1991: (tie) Tales from the Floating Vagabond and Vampire: The Masquerade

  • 1992: Over the Edge

  • 1993: Risus

  • 1994: Castle Falkenstein

  • 1995: Cybergeneration

  • 1996: Conspiracy X

  • 1997: Men in Black

  • 1998: Unknown Armies

  • 1999: Aberrant

  • 2000: Star Wars Roleplaying Game by Wizards of the Coast

  • 2001: Adventure!

  • 2002: (tie) Cartoon Action Hour and InSpectres

  • 2003: Savage Worlds

  • 2004: Vampire: The Requiem

  • 2005: Mage: The Awakening

  • 2006: Cold City

  • 2007: Scion

  • 2008: Starblazer Adventures

  • 2009: (tie) Doctor Who: Adventures in Time and Space and Geist: The Sin-Eaters

  • 2010: Leverage: The Roleplaying Game

  • 2011: Mouse Guard

  • 2012: Dungeon World

  • 2013: 13th Age

  • 2014: Firefly Role-Playing Game

  • 2015: (tie) Ten Candles and World Wide Wrestling

  • 2016: Pugmire

  • 2017: Blades in the Dark

  • 2018: Ironsworn

  • 2019: Lancer

  • 2020: Alice is Missing

  • 2021: Inspirisles

  • 2022: Die: The Roleplaying Game

  • 2023: Marvel Multiverse Role-Playing Game

  • 2024: Curseborne

News

Realms of Pugmire has taken the next big step! It’s off to the printers, but you can get it in PDF and print-on-demand right now at DriveThruRPG!

We also got a shout-out on Forbes.com as part of their gift guide for family-friendly tabletop fantasy games!

When fellow nerdy parents ask me what games like D&D are out there for kids, Pugmire is one of my first recommendations.

Finally, I’ve started first drafts on a new Realms of Pugmire book, so stay tuned for more information on that!

My Media

I had a vacation, so I did a chance to play some video games, read some comics, and watch some TV. There are a lot of things I could talk about, and maybe I will in future. (Although, no, I still haven’t seen the Doctor Who Christmas special.)

However, there’s one thing I’ve been obsessed with all through December and continuing into this month, and that’s been Boss Fight Books.

Boss Fight is an independent publisher of short non-fiction books about video games. Each author chooses one game and talks about it from a critical perspective. But they’re not simply academic texts or oral histories (although they can be those things, too). Each book is also (generally) an intensely personal perspective, or at least not pretending to be an unbiased one.

The book on ZZT, for example, talks about the shareware scene of the 90s through the lens of a trans girl growing up and figuring her identity out. The book on the notoriously bad Bible Adventures parallels the author’s loss of personal faith. Red Dead Redemption isn’t as personal, but it does break down Westerns as a genre, in order to better analyze the game as a Western. Even Breakout is written from the perspective of someone who had no interest in video games but end up becoming unhealthily obsessed with the Atari 2600.

I got a bundle of over thirty of them, and honestly even books I thought I wouldn’t have any interest in (like NBA Jam and Soft & Cuddly) ended up finding some slant or perspective that made it hard for me to put them down. And each book is generally around 100-200 pages, so it’s easy to rip through one in a few days.

If you’re at all interested in not only how video games are made, but how they impact people, I highly recommend skimming the site and finding one written about a game that you love or want to learn more about.

That list took longer to compile than I thought, so I’ll leave it there for this month. See you in February!

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