2025-08-25
Hey friends,
Why is glue bad at math?
It always gets stuck on the problems.
(It's back-to-school season here!)
How tightly do we hold onto our own ideas?
I was listening to an interview with Amy Henning, an influential writer/director/designer who produced Soul Reaver and 1-3 of the Uncharted series, and I was struck by how she talked about the process of making the Uncharted games. There wasn't a 'script' in the traditional sense. They knew the structure and some of the key points, but due to logistics and budget, they were often filming sections with the motion-capture actors at various points that occurred much later in the process. The story was FLUID and constantly changing.
A part of me squirms at the thought of working on something that might be thrown away; it feels inefficient! But Amy talks about the magic of collaboration, more like improv, where an actor or a level designer takes things in a slightly different direction. If EVERYONE is riffing, it's pure chaos, but occasionally someone has a spark of an idea, and Amy talks about being humble enough to recognize that spark and let go of the first idea.
This made me think of our work on the web— I've seen similar collaborative sparks, but it takes nurturing and observation to make that happen. So, when we're threading the needle on a deadline and budget, are we still creating space for those moments of creative collaboration? Are WE willing to move to make room for something better?
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