Mouse Guard Goals and a Stimulation Clicker

2025-01-13


Hey friends,

New year, new...sletter! Did you watch the celebration in Times Square? I've always thought it's overrated...

They drop the ball every year. 😜


Thinking Too Hard 🤔

I was recently reading the manual for the Mouse Guard RPG, which is a sword-and-whiskers reimplementation of the Burning Wheel (which is a WILD game, y'all...) Each session the players are encouraged to set short-term goals. If they move towards their goals or complete them in a session they're rewarded with a story 'currency' that gives them power over the narrative — but it's the recommended structure of the goals that caught my eye:

They recommend a goal be structured as: IMPERATIVE + ACTION + TARGET + (and optionally) CONDITION.

It's an interesting format, suited to a narrative game. It's similar, if a bit looser, than setting SMART goals, but it produces more natural language style sentences. This year I'm going to participate in the time-honored tradition of setting some goals for the new year, Mouse Guard style! 🐭

  1. I will be more consistent in writing on my blog this year, publishing at least an article a month.
  2. I will release another "game" (loosely defined on purpose) on Itch this year.
  3. I must produce an analog piece of artwork this quarter. (Nurture the itch before it fades...)
  4. I will not make as many bad jokes in the presence of my family.

There's also a secondary goal of NOT participating in the other time-honored tradition of abandoning these goals after two months. Except for the fouth one, I plan to break that immediately... 😈


Interesting Web Bits 🍿


Don't miss what's next. Subscribe to Net Noodlings with Nathan: