2025-09-29
Hey friends,
Just a reminder to wake me up when September ends... in two days. (But boy, did it go by quickly!)
This last week has seen a lot of early-phase design/development collaboration, which has got me thinking about what goes into creating the right energy for great collaboration.
Sometimes it's as simple as letting the designers know you're willing (and even excited) to be a partner in their design process. Some folks don't like to 'be a bother', so short-circuit that mentality by proactively offering to meet up and bounce ideas around.
To be helpful, you need to understand the problem the designer is trying to tackle. Read the brief, check the timeline, and look at all the visual materials and branding. If you have an understanding of the constraints, you'll be better able to suggest things that fit the project and won't rely on the designer (who's already trying to do their job) to bring you up to speed.
A good way to help prime idea sharing is to have a collection of techniques and tricks you've saved along the way. For a UI Developer, CodePen is great for this. Having a live example to point to is a very quick way to communicate a concept.
The goal here is to be a catalyst, expanding ideas with phrases like "Wouldn't it be cool if..." or "What if...". You can also steer away from approaches that might be problematic, but try to find the seed of what their idea is trying to solve and propose an alternate solution.
Even after all that, your suggestions are just that: suggestions. Remember, we're catalysts and enablers rather than constrictors or the "No Squad". Save your "no" for things that really matter.
There's a lot more that goes into collaboration than just these four things, but these are four things YOU can do, regardless of project and team factors.
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