Three Lilies: Christmas Teaser!
Merry Christmas and Happy Holidays! I thought Christmas was yesterday oops.
Please enjoy!
Now, onto progress…
Due to my sleep issues persisting and the holidays being busy, I haven’t gotten as far as I liked (that hurt to type). Tomorrow I’m going to chug along all day and see how much is done, then I’ll probably make another post soon after to determine what will be done about the release date.
Countryside
Writing — 100% written and edited
Artwork — 100% complete
Programming — 90% complete, needs an accessibility pass
Suburb
Writing — 100% written and edited
Artwork — 100% complete
Programming — 90% complete, needs an accessibility pass
City
Writing — 100% written and edited
Artwork — 100%(?) complete. Another background is being floated, but this might have to be included in an update.
Programming — 45% complete (Scene 1/7 totally complete, HOWEVER, up to the first quarter of Scene 5 has had sprite expressions put down, and all the sound, music, and backgrounds are in. I chose a slightly different approach to assembling things to compensate for lower energy days where I can’t really squeeze out a lot of special effect juice, and thankfully it is working!)
Game Overall (AKA the things that (mostly) aren’t the script itself like the game screens)
Programming — 99% complete, just need to do Android version-related stuff, as well as little bells and whistles like chapter introduction screens and the credits.
UI — 99% complete, just need to do Android version-related stuff.
Accessibility — All of the groundwork is implemented like functions, dictionaries etc. Chapter staging must be completed before I do a second sweep where I add image descriptions, screenshake and photosensitivity safety, etc.