Soundless AAA: Sorry For Late, Here's Your Delivery
All sprites (including special) to be completed by Sunday, CGs begin
(Wow that sprite looks weird without all the color…I think I need to adjust the jaw, too.)
Another week passes, another update comes. Sorry this log was a little late—had to sort some things out. Didn’t get the expected progress done, but there’s definitely way more than that one time I couldn’t get anything done. (The reason is the same: an emergency cropped up!)
Delilah’s expressions have all been completed and exported, and now it’s time for the poster girl, the very last full sprite in the list: Auma.
With all the remake sprites, I have tried to stick as close as possible to their original poses, making modifications as needed. Auma gets the most special attention since she is the aforementioned poster girl. In Auma’s original sprite, her head was facing somewhat away from the viewer. For her new sprite, I deliberately adjusted the angle so that she’s staring right at you.
After Auma is completed today, I also aim to complete one of the much easier CGs in the opening just to get a CG out of the way. Sunday I will be working on all the special sprites. After that, it’s all CGs, of which there are a little over 30 in Soundless. The order of CG completion will go like this:
CGs in the opening sequence → Very easy past CGs that don’t require full rendering → The remainder of the CGs, from least amount of variations to most.
Art Patch Progress Summary
Sprites
Mercy: Finished
Auma: Lines & base color (doing both at the same time as a way to manage layer visibility)
Nyn: Finished (need to re-export two Nyn expressions that were accidentally exported at a reduced size)
Delilah: Finished
Clara: Finished
Faust: Finished
Yiea: Finished
Head: Finished
Special sprites: 1/5 completed
CGs
The CGs that appear in the opening will be the first CGs to be worked on.
As this phase is about to be entered, the very very first CG is going to be a particular Clara one.
Implementation
Yiea, Head, Faust, and Clara new sprites all implemented.