Soundless AA: Double Up Your Order
In the whirlwind of chaos that is life, the Soundless Android port enters the touchscreen optimization phase.
On a PC, these buttons look comically large. On a phone, they’re shaping up to be just the right size.
As usual, we’re providing a weekly update as proof of life more than anything else. In fact, today I have to stop what I’m doing with Soundless to go and fight with a webdev environment program so I can finally complete a job. Fun stuff!
I compiled a delta build of the Android version to put on my phone so I can see what needs to be focused on on actual hardware, since Soundless was originally developed with PC-only in mind. Through this, I determined that a lot of buttons and text need size increases, even text/buttons that I didn’t think needed it at first. It’s possible that the Android version of Soundless will have all of its big NVL pages split in half so that it’s easy for phone users to read. You can see me in the middle of button size increases on that screenshot up there; the navigation is even nicely enlarged now.
I am cooking up a release date in my head! We’re thinking late November, so long as the game testing doesn’t take too long.
Mobile Port Progress
User Interface
NVL window graphic complete
Transition images extended
Menu item positions readjusted.
Button/text enlargening (game menus) (2.5/6.5 screens addressed)