HUGE Three Lilies Progress! - THE MILK+ VISUAL TRIBUNE
Today's issue goes over writing and previews of some backgrounds, as well as future expectations for the newsletter, the main development blog, and the individual devlogs on itch.io.
Writing: FIRST DRAFT 100% COMPLETED
After a long time coming, the first draft of Three Lilies has been completed.
What happens next is that I'm going to leave it alone for a week to give myself time away from it. Then, I get to return to it and start working on the second draft with fresh eyes. If need be I'll do a third draft (and I will let that second draft sit as well before implementation just in case), but ideally I'm going to have that second draft be the final.
Now, I wanted to post a snippet from Countryside as a nice little picture, but Revue doesn't give you the option to set the alt text for images (WHY?) and the caption with the description would come out long and awkward, so I'll just...paste it in here.
nar "Huifang looks up at Anna through her eyelashes."
anna "N-Nevermind...!"
anna_t "Oh, shit, she's so close!"
anna_t "What am I supposed to do when you look at me like that, huh?!"
anna_t "Now that I've got such a good look at her, she seriously beats all those girls I hooked up with at the bar by a long shot!"
Art: Sprites Complete, Backgrounds Time
With the sprites now complete (I'll show them eventually in character introduction tweets, it'll be a surprise!), I am moving on to background art. Some assets are being remade so they can be bigger...and more accurate.
Much better. (Compare: the old one, where I quickly textured thick lines and made bushes and called it a day because this was originally a jam game.)
Here's a couple finished ones for the road:
Newsletter VS Itch Devlogs VS Main Blog
So, here's the deal: all three of these things offer notifications by e-mail. If you were to, say, both follow milk+ visual on itch AND subscribe to this newsletter, posting the same information on them twice would just be redundant.
Here is how I plan to utilize these three channels of information, plus our social media.
Small updates will go on Twitter, and even smaller play-by-play updates typically go in the dedicated dev channel on the Discord.
When enough of these little updates have accumulated, I will compile them all into a Revue newsletter issue, thus making the milk+ visual tribune the place to subscribe to for update round-ups. I will also start reposting these newsletters onto our Tumblr for those that primarily follow us there.
After a couple of update round-ups, I will make the game devlogs the place to post game-specific update round-up compilations. That way, those who are only sticking to the devlog updates for information get a steady stream of information, but aren't getting information so frequently it becomes irritating.
The main development blog will be used for major announcements, such as going gold, release date announcements, and so on. To emphasize their importance, the updates posted on that blog will also be pushed through the newsletter AND the relevant devlogs.
I know everyone has different preferences for how they'd like their updates delivered to them. So, if you'd like to keep up with milk+ visual stuff, here's the breakdown again (with links!):
Join the Discord and turn on Twitter notifications for much more frequent bits and pieces. Both the Discord and the Twitter will always let you know when a new newsletter issue and a new blog post have been made.
Subscribe to the newsletter down below and follow m+v on Tumblr for regular progress round-ups, as well as anything even bigger.
Follow on Itch.io for the occasional news on what's been going on.
Subscribe just to the development blog for when something big happens.
If you are interested in progress streams (which I plan on having another of soon!), they will be announced on the Twitter, Discord, and Tumblr, and you should also be notified of an upcoming stream if you subscribe to the YouTube channel and click the bell!
Thanks everyone for being so patient with me, especially after a couple years of trying and experimenting with this whole PR thing and just generally getting the hang of everything after Soundless's surprising reception and real-life bumps. I think I've finally achieved a flow that works for me, knock on wood.
Let's move forward into the future!