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Game Design: Difficulty and Gameplay Options in Even the Ocean
December 6, 2017
Originally posted on MediumSubscribe nowHi, I’m Melos Han-Tani, composer, teacher, and co-developer of narrative platformer, Even the Ocean. If you liked...
Story: An In-Depth Q&A With Melos Han-Tani, the Co-Designer, Composer and Programmer of Even the Ocean
June 21, 2016
A fake interview/essay/story
Essay: Digital Space Photography: Video Game Photography
April 4, 2016
An essay about photography within videogames, defining some notions
Essay: Anxious Mobile Photography and its Alternate Modes of Vision
December 27, 2015
A look at ways of using the new aspects of mobile photography and its relation to the Internet
Game Design: Three Types of Game State in Even the Ocean
December 5, 2015
Learn about tracking player progress in a game!
Essay: The artist Alexandre Ouairy, his “Tao Hongjing Project”
November 8, 2015
Let’s talk about race and art.
Game Design: Even the Ocean: Designing a game’s world map
October 28, 2015
Learn about how the large, story-driven platforming adventure game, Even the Ocean, had its world map designed.
Essay: The Failings of the game Anodyne and moving on to Even the Ocean
May 31, 2014
Thoughts in game design from one big project to the next — a postmortem.
Review: Thinking About “Morning Coffee”
April 30, 2014
A short-form game asking us to think about our morning routines.
(2012) Anodyne status update #2.
July 7, 2012
(Archival Post): "overall structure, dungeon design, and effin’ health"
(2012) Anodyne status update #1
June 24, 2012
Archival post from my old Wordpress, reflecting on some early issues in Anodyne's development right around when I met Marina
(2012) 8 takeaways from inspiration dave
May 10, 2012
Archival Post. A little write-up about my experience releasing a mid-sized platformer in 2012 (before Anodyne)
2012 (Anodyne): Screen transitions, legend of zelda gbc games
March 10, 2012
An archival post.
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