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Game Design: Even the Ocean’s Music: Part 1 — Organizational Forces
January 9, 2018
Originally posted on MediumSubscribe nowLike this essay? Follow me on Twitter for more!It’s kind of miraculous to be able to say that Even the Ocean has been...
Game Design: Difficulty and Gameplay Options in Even the Ocean
December 6, 2017
Originally posted on MediumSubscribe nowHi, I’m Melos Han-Tani, composer, teacher, and co-developer of narrative platformer, Even the Ocean. If you liked...
Story: An In-Depth Q&A With Melos Han-Tani, the Co-Designer, Composer and Programmer of Even the Ocean
June 21, 2016
A fake interview/essay/story
Essay: Digital Space Photography: Video Game Photography
April 4, 2016
An essay about photography within videogames, defining some notions
Essay: Anxious Mobile Photography and its Alternate Modes of Vision
December 27, 2015
A look at ways of using the new aspects of mobile photography and its relation to the Internet
Game Design: Three Types of Game State in Even the Ocean
December 5, 2015
Learn about tracking player progress in a game!
Essay: The artist Alexandre Ouairy, his “Tao Hongjing Project”
November 8, 2015
Let’s talk about race and art.
Game Design: Even the Ocean: Designing a game’s world map
October 28, 2015
Learn about how the large, story-driven platforming adventure game, Even the Ocean, had its world map designed.
Essay: The Failings of the game Anodyne and moving on to Even the Ocean
May 31, 2014
Thoughts in game design from one big project to the next — a postmortem.
Review: Thinking About “Morning Coffee”
April 30, 2014
A short-form game asking us to think about our morning routines.
(2012) Anodyne status update #2.
July 7, 2012
(Archival Post): "overall structure, dungeon design, and effin’ health"
(2012) Anodyne status update #1
June 24, 2012
Archival post from my old Wordpress, reflecting on some early issues in Anodyne's development right around when I met Marina
(2012) 8 takeaways from inspiration dave
May 10, 2012
Archival Post. A little write-up about my experience releasing a mid-sized platformer in 2012 (before Anodyne)
2012 (Anodyne): Screen transitions, legend of zelda gbc games
March 10, 2012
An archival post.
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