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The Book of Bumpslash: Design and Coding of Angeline Era
November 28, 2024
Last Updated Jan 16 2025Welcome to The Book of Bumpslash! This is a free “book” which I plan to slowly fill in with technical design and programming details...
What I've been doing as Producer for Danchi Days
November 25, 2024
Working on Danchi Days on and off for the past 6 months or so has been a fun (and challenging) experience. We’ve hit all paces of development, from pretty...
Ageism in Games: Stop Calling Old Games Outdated: A Self-Review of Anodyne
November 18, 2024
A plea. A self-review of my game Anodyne (2013) .
Even the Ocean Merch+ Anodyne 1+2 Merch!
November 16, 2024
It's an Analgesic Holiday Update 🎄. Even the Ocean Art prints, Anodyne 1 t-shirts, Anodyne 2 stickers, and a reprint of the Anodyne 1 Fan book.
Thinking Out Loud: RPGs without Numbers and Turn-Based Action
November 13, 2024
Brainstorming about a strange RPG design space, and a new idea for turn-based Angeline Era-style bumpslash
Cross-Medium Drift
November 10, 2024
The tradeoffs when games adapt other media's conventions! Final Fantasy X, Metroidvanias, Super Mario Wonder, Death Stranding, Gacha Games...
Design Refineries
November 6, 2024
This is a screenshot of a rollercoaster in Rollercoaster Tycoon. The rollercoaster is designed to drive straight into a strip of stores. This is a metaphor...
The Danchi Days Steam Page is out!
September 12, 2024
Check out a new trailer and wishlist this cute, post-cozy adventure for Hamtaro, Moon and Earthbound fans, set in a Japanese Danchi!
Angeline Era September Devlog
September 6, 2024
This month: Finalizing levels, making bosses, designing overworlds
Anodyne 2 Goes Open Source!
August 12, 2024
Learn how we put together this cult classic, award-nominated 2D and 3D game in the Unity game engine
Nova Plushie available at our store!
August 9, 2024
Hello! You’re receiving this if you’re subscribed to the “New Game Releases/Merch” section of my Substack. If you’d like to adjust your settings to only see...
Angeline Era: August 2024 Devlog
August 2, 2024
Welcome to the August 2024 Angeline Era development log! It’s very hot in Tokyo. As much as I like aspects of summer, I don’t sweat well, meaning summer is...
Youth Isn't Important (For Lifelong Creativity)
July 21, 2024
Speaking from 10+ years of game-making, this essay is for anyone engaged in a creative practice who has worried about losing inspiration, 'being too old', or 'getting old'
Danchi Days - a new adventure game in Japan
June 28, 2024
I'm developing a new, GBA-esque game set in a Danchi - a Japanese Mass Housing Complex!
Action-Adventure Storytelling and the Setpoem
June 16, 2024
The secrets of Angeline Era's world design, revealed!
Living in the Relational Playworld
June 1, 2024
On the rise of the "Relational Playworld" as a better way of incorporating games into our lives, as opposed to the "Product Playworld"
Why Were Older Pokemon Games More Memorable?
May 21, 2024
Learning about making memorable Adventure Games by thinking about some classics...
A New Kind of Game Design Journal by Independent Designers
May 21, 2024
"After Journey's End" Volume 1 is out!
Angeline Era's Demo is OUT!
May 10, 2024
Play it on Steam now! It's Bumpslash Time.
A Game World Made of NPCs' Relationships
March 10, 2024
A deep design dive in Devlog 007 of my in-progress game "Sanpo"
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