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November 27, 2024

The Book of Bumpslash: Design and Coding of Angeline Era

Last Updated Jan 16 2025

Welcome to The Book of Bumpslash! This is a free “book” which I plan to slowly fill in with technical design and programming details about every aspect of Angeline Era, so as to be able to pass down the knowledge we learned while making the game.

Table of Contents

  • Bumpslash Design

    • Philosophy

    • Developing the Philosophy

    • Poise

    • Damage Formulas

    • Subweapons and Artifacts

    • Jumping and Movement

    • Leveling Up

    • Hacks / Tricks (2024/11/28)

  • Gun

  • Enemies and Bosses

    • Philosophy

    • Code Architecture

    • Process

    • Hacks / Tricks

  • Level Design

    • Philosophy / Developing the Philosophy

    • Action Level Design (Scale Levels)

    • Room Design Styles within Scale Levels

    • Item Placement, Secrets

    • Towns / Shops

    • Encounters (Non-Scale Level) Design

  • Overworld

    • Motivation, Development

    • Approach, Process

  • Game Pacing

  • Worldbuilding / Story

  • Art(?)

  • Future Bumpslash Ideas

Appendix

  • Development Logs: If referencing these for design, please note that the further back they go, the more likely they are to be inaccurate simply from what we’ve learned from finishing up the game. As of writing (11/28/2024), I think anything before 6/28/2024 could potentially be out of date. This is possible of stuff I’ve written more recently, as we will likely not have a perfect view of the game until the game has been out for a few months (release is likely next summer 2025)

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