Newsletter #13 - New Year, New Goals, Same Chaotic Dev Life
¡Hola, amigos!
I hope you’ve had a gentle start to the year. January is always a strange one—full of ambition, resolutions, and that cold slap of reality. Personally, I think resolutions are a double-edged sword. They can push you forward or burn you out. So I hope you’re easing into the year and not letting the pressure get to you.
Goals for 2026
This year, I’ve set two big goals:
Web Dev: Launch an advanced accessibility course platform (more about it in the next issues).
Game Dev: Release a demo for The Runic Edda before the year ends.
I haven’t published any new articles this January, but one on Game Design is almost live. Meanwhile, here’s what’s been going on:
Biome & Lefthook at Work 🛠️
At work, we’ve been testing Biome and Lefthook. Biome is trying to be the all-in-one replacement for Prettier, ESLint, and more. Sadly, support for Svelte and Astro is still experimental, so we’re holding off for now. But it’s promising.
Lefthook is a fast, scriptable Git hook manager (think Husky but snappier). You can pair it with Biome to run checks before commits and even lint commit messages. Super handy setup.
Scroll Effects & A11Y Woes 🧵
I came across an article by David Bushell that critiques the widespread use of scroll-reveal animations. His take? These effects are often poorly implemented and hurt usability and performance. What really stuck with me was his idea that animations should be opt-in, not opt-out. That reminded me of the eternal challenge with toast notifications and accessibility.
From unreadable messages to fixed timing and visual-only alerts, toasts are often an accessibility mess. Wouldn’t it be nice if animation duration was user-configurable and defaulted to infinite? Big thoughts. Controversial topic.
AI Agents, Bots & Existential Dread 🤖
Agentic AI is everywhere. Between OpenAI, Anthropic, and Google, the pace is dizzying. Projects like ClawdBot/ Moltbot/OpenClaw are starting to feel like a sci-fi timeline.
Check out [this interesting interview with Peter Steinberger, the developer behind OpenClaw. It’s wild how fast this space is moving.
Netlify Move
I finally migrated my main projects (including this blog!) to Netlify. It was pretty smooth, just time-consuming. Looking forward to seeing how it holds up.
Fun Finds & Dev Gems
What Are the Odds?: A fun site showing random probability facts based on your location (like 1 in 1,000 eggs being double-yolked 🥚)
AIM (Anchor Interpolated Morphing): Article by Adam Argyle on achieving morphing UI without JS
Meet Me at CSS Day 🇳🇱
Some colleagues and I will be at CSS Day 2026 in Amsterdam. If you’re attending, let’s grab a coffee and nerd out about design systems and footnotes.
Thanks for sticking around into this new year. I hope it brings clarity, creativity, and better DX for all of us.
Until next time,
Manuel
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