11/2/19
i'm thankful that though i didn't get to do much work on the thing i was planning on and excited to work on yesterday afternoon because other stuff came up, i got to do a little bit, and i'm thankful that though that little bit was derailed by a maddening inconsistent bug that my end-of-the-day brain could not figure out for a while, i eventually figured it out (while refactoring some code to create a stabler base for the thing i was planning to do, i changed a variable name in two of three places, but not the third) and that means that when i go back to working on it, the slate is cleared of that bullshit and i can do the fun and exciting part.
i'm thankful that for dinner last night d made alison roman's quick ragu (
https://cooking.nytimes.com/recipes/1020022-quick-lamb-ragu) (modifications: used pork instead of lamb because we were feeling cheap and used the whole tin of anchovies + the olive oil they came in instead of three) and it was one of the best pasta sauces i have ever had in my life, so powerfully umami and redolent of meat that it made me feel like a ravenous animal out for blood, which, as someone whose appetite has waxed and waned more than usual lately, i was thankful for.
i'm thankful for the first episode of the japan mini-season of queer eye, which we watched during dinner last night and which, as someone who doesn't always find that show quite interesting enough to focus on, was really warm and lovely and inspiring and good top to bottom. i'm thankful for the girlish joy that, when nourished, emerged in full force from inside of the devoted hospice worker who was the subject.
i'm thankful to have gotten the outer worlds because everybody is playing it and loves it, even though in my first sitting it didn't quite click for me yet. i'm thankful to be excited about the prospect of fallout in space and for the novelty of a fallout style game where movement and shooting aren't as clunky and kludgy, but i'm also thankful for the way my first playthrough made me miss, in its absence, the VATS system from fallout, which provided a useful player support mechanism in terms of allowing you to construct the kind of gameplay experience you want. i'm thankful, in other news about constructing and gameplay experiences, for this review of the upcoming hideo kojima game death stranding, which even if you don't normally read about games is one of the best pieces of games criticism i can think of (
i'm thankful that after i bounced off the outer worlds, we watched this week's episode of the good place and then rewatched the nathan for you episode "the anecdote" and i'm thankful that nathan fielder is, as always, just so incredibly fucking funny and smart and i love him. i'm thankful to have been reading eichmann in jerusalem (which i started i don't know exactly why) and i'm thankful that the kind engineer, in the most breathless language he has ever recommended anything, recommended the red rising trilogy to me the other day, so i'm going to try reading that
i'm thankful that the furnace repair man came yesterday to do an annual check-in of our furnace and said everything was fine. i'm thankful that this morning felt incredibly cold and that i then realized it was because he didn't turn the furnace back on after he turned it off to check it, which meant that the temperature in our house had fallen from the normal 68 degrees to 58 degrees. i'm thankful to have switched it back on and i'm thankful, in the meantime, for blankets and oatmeal and hot tea. i'm thankful it's saturday morning.
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