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February 3, 2015

JSter - January (part 2)

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Array(16).join(‘lol’ - 2) + ‘ Batman!’

** Libraries

  • lodash 3.0.0 (https://github.com/lodash/lodash/releases/tag/3.0.0)
  • React v0.13.0 Beta 1 (http://facebook.github.io/react/blog/2015/01/27/react-v0.13.0-beta-1.html)
  • Blockrain.js (http://aerolab.github.io/blockrain.js/) - Get a Tetris background for your site
  • Tuxx (http://www.tuxedojs.org/) - Framework based on React, Flux and CommonJS
  • Riot 2.0 (https://muut.com/riotjs/) - Light alternative for frontend work
  • TheaterJS, a typing effect mimicking human behavior. (http://gabinaureche.com/TheaterJS/)
  • Keypress: A Javascript library for capturing input (http://dmauro.github.io/Keypress/)

** Articles

  • Riot vs React vs Polymer (https://muut.com/riotjs/compare.html)
  • Introducing Aurelia (http://blog.durandal.io/2015/01/26/introducing-aurelia/) - Next generation framework
  • Angular vs. React (https://www.airpair.com/angularjs/posts/angular-vs-react-the-tie-breaker)
  • An Unconventional Review of React (http://www.letscodejavascript.com/v3/blog/2014/09/react_review)
  • An Unconventional Review of AngularJS (http://www.letscodejavascript.com/v3/blog/2015/01/angular_review)
  • You’re Missing the Point of React (https://medium.com/@dan_abramov/youre-missing-the-point-of-react-a20e34a51e1a)
  • Why Functional Javascript Works Better For Me (sometimes, and maybe for others) (http://orizens.com/wp/topics/why-functional-javascript-works-better-for-me-sometimes-and-maybe-for-others/)
  • A Case Study in JavaScript Code Improvement (http://developer.telerik.com/featured/case-study-javascript-code-improvement/)
  • Is JavaScript getting worse? (https://buzzdecafe.github.io/code/2015/01/08/is-javascript-getting-worse/)
  • The problem with Angular (http://www.quirksmode.org/blog/archives/2015/01/the_problem_wit.html)

** Tutorials

  • Selections in Three.js (http://www.delimited.io/blog/2015/1/21/selections-in-threejs)
  • Vanilla JavaScript – Stepping into the language (http://6ftdan.com/danielpclark/2015/01/12/vanilla-javascript-stepping-into-the-language/)
  • Nested dependencies (http://maxogden.com/nested-dependencies.html) - Why node_modules works the way it does?

** Guides

  • RxMarbles: Interactive diagrams of Rx Observables (http://rxmarbles.com/)
  • The React Quick Start Guide (http://www.jackcallister.com/2015/01/05/the-react-quick-start-guide.html)

** Techniques

  • Node-Machine Project (http://node-machine.org/) - Open standard for Node.js function definitions
  • Using Mocha JS, Chai JS and Sinon JS to Test your Frontend JavaScript Code (http://blog.codeship.com/mocha-js-chai-sinon-frontend-javascript-code-testing-tutorial/)
  • Flux for components (http://briandipalma.github.io/flux-for-components/)
  • Towards declarative touch interactions (http://iamralpht.github.io/constraints/)

** Games

  • Elevator Saga (http://play.elevatorsaga.com/)

** Comics

  • Geek and poke on frameworks (http://geek-and-poke.com/geekandpoke/2014/11/8/frameworks)

** Tools

  • React Native (https://www.progville.com/javascript/react-native-apps-react-js/) - React on native Android/iOS. This thing is going to be huge!
  • PhantomJS 2 (https://github.com/ariya/phantomjs/wiki/PhantomJS-2)
  • React Hot Loader (http://gaearon.github.io/react-hot-loader/)
  • appsforartists/ambidex (https://github.com/appsforartists/ambidex) - Starting point for React based isomorphic apps
  • React live editor (http://react.rocks/example/React_live_Editor)
  • Shadershop (http://tobyschachman.com/Shadershop/)
  • Introducing SJS, a type inferer and checker for JavaScript (written in Haskell) (https://noamlewis.wordpress.com/2015/01/20/introducing-sjs-a-type-inferer-and-checker-for-javascript/)
  • Flowcheck.js (http://gcanti.github.io/flowcheck/) - Runtime type checking for Flow

** CSS

  • icono (http://saeedalipoor.github.io/icono/) - Pure CSS icons, with one element
  • flag-icon-css (http://lipis.github.io/flag-icon-css/) - Flag icons in CSS

** Demos

  • Interstellar (https://sirxemic.github.io/Interstellar/)
  • CSS perpetual motion machine (http://codepen.io/mieky/pen/GgEOwE/)

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