Biweekly JSter #78 - Angular 2.0 and Goodies
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Peace and JavaScript to everyone
Things have been progressing quite nicely. I put a lot of effort into pushing my static site generator further, but I’ll get back to that later once I have something tidy to show. I also wrote a small interview (http://survivejs.com/blog/reactabular-interview/) about my table component for React so you can get the core ideas easily.
** Frameworks
- Angular 2.0 Final (https://angularjs.blogspot.fi/2016/09/angular2-final.html)
- BunnyJS (https://bunnyjs.com/) - Browser ES6 Framework
- NX Framework (http://www.nx-framework.com/) - A next generation JavaScript framework
- Polymer 2.0 Preview (https://www.polymer-project.org/1.0/blog/2016-09-09-polymer-2.0)
- choo (https://github.com/yoshuawuyts/choo) - Sturdy frontend framework
** Libraries
- Verbal Expressions (https://github.com/VerbalExpressions/JSVerbalExpressions) - RegExp for Busy People
- uWebSockets (https://github.com/uWebSockets/uWebSockets) - Highly scalable WebSocket server library
- pageAccelerator (https://github.com/Easyfood/pageAccelerator) - A very light solution to load web pages faster
- Stream.js (https://winterbe.github.io/streamjs/) - Object Streaming Pipeline for JavaScript
- tracking.js (https://trackingjs.com/) - A modern approach for Computer Vision on the web
- Grade.js (http://benhowdle.im/grade/) - Generate complementary gradients based on image data
- sindresorhus/screenfull.js (https://github.com/sindresorhus/screenfull.js/) - Simple wrapper for cross-browser usage of the JavaScript Fullscreen API
- Text Mask (https://text-mask.github.io/text-mask/) - Conform user input to a string mask
- Grumbles.js (http://knpw.rs/grumbles.js/) - Detect when your users are upset
- Granim.js (https://sarcadass.github.io/granim.js/) - Create fluid and interactive gradients animations (10k)
** Articles
- How Developers use Node.js (https://blog.risingstack.com/node-js-developer-survey-results-2016/)
- Why Ramda? (http://fr.umio.us/why-ramda/)
- Mobile Application UI: 6 Definitive Trends in 2016 (http://jster.net/blog/mobile-application-trends-2016)
- 10 reasons why you should give Elm a try (https://medium.com/@tibastral/10-reasons-why-you-should-give-elm-a-try-62b56d305643)
- JavaScript Frameworks: Distribution Channels for Good Ideas (https://medium.com/@tomdale/javascript-frameworks-distribution-channels-for-good-ideas-9f3b95c0e293)
** Guides
- JS Comparison Table (https://dorey.github.io/JavaScript-Equality-Table/)
** Techniques
- FlyWeb â Pure Web Cross-Device Interaction (https://hacks.mozilla.org/2016/09/flyweb-pure-web-cross-device-interaction/)
- Marxist JS (http://marxist.js.org/) - The classless JavaScript manifesto
** Interviews
- AssetGraph Interview (http://survivejs.com/blog/assetgraph-interview/)
** Games
- cube composer (http://david-peter.de/cube-composer/) - Learn composition through a game
- BabylonJS (http://www.babylonjs.com/) - A complete framework for building 3D games
** Tools
- ESBench (https://esbench.com/) - Benchmarking for ES2015 Code
- Introducing debugger.html (https://hacks.mozilla.org/2016/09/introducing-debugger-html/)
- byteclubfr/prez (https://github.com/byteclubfr/prez) - Generate Reveal.js slideshows from a set of markdowns
- mcsoto/LogicJS (https://github.com/mcsoto/LogicJS) - Logic programming for JavaScript
- Unexpected (http://unexpected.js.org/) - The extensible BDD assertion toolkit
- JerryScript (http://jerryscript.net/) - JavaScript engine for Internet of Things
** CSS
- Tachyons (http://tachyons.io/) - CSS Toolkit
** Demos
- Generative Art in HTML5 Canvas â Sweeping Fractal Lines (http://rectangleworld.com/blog/archives/462)
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