Wait what do you mean ISAT is already two years old.

Thank you so much for your support?!? It’s kinda bonkers honestly.
To celebrate, have TWO plushies: Odile and Bonnie!!! Wow!!!!

They are available for a limited time on Makeship, so don’t wait!
In case you missed it, the Siffrin 2.0 plushie is also back on Makeship! It’ll be here for a little bit longer. I’ll be sure to let you know once we get closer to the end of this campaign in a couple months. If Siffrin 2.0 continues selling well, another previous plushie will take their place! (Probably Loop lol)

I also have a tiny surprise… Here it is.

That’s right. That’s the development log for START AGAIN: a prologue, the prototype for In Stars and Time! And it’s now public, free for you to read!
You see, when I was making START AGAIN, I kept it somewhat secret, but I wanted to share my progress with close friends… So I made a blog just for it. It’s more about the programming/game design side of things, so if you like reading behind-the-scenes stuff, I hope this will make you happy.
And, in case you’re wondering what comes next in insertdisc5 land… I’ve been developing a whole new game. It’s Truth Scrapper, a romance/mystery visual novel about memories and also pronouns. Maybe you could give it a wishlist, if it strikes your fancy.

Thank you so much for your support. See you next time.
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Hello! I don't buy plushies often, or frankly at all, but I'd really like to get the Siffrin 1.0 plushie at somepoint? Like I know doing Loop over again makes more sense, so I probably won't be able to get one, but consider this a vote for them to come back in the future.
There's just something about them I like. It really encapsulates the Time Loop Depression. Also! Mal Du Pays or Big Siffrin (The one at the end. You know the one) could make for interesting plushies! (Probably not since they're a bit more niche, but oh well)
Looking forward to Truth Scrapper!
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Thank you so much for the games, and omg the devlog for sasasap was so so interesting, i loved being able to read your very first thoughts about the game and everything related to it, how you picked some specific paths before even thinking about a lore reason to them (they are so seamless in game that i thought a lot of them were thought FOR the lore and not for other reasons that pushed you to think about a lore). im not a game developer, nor do i think seriously about making a game, yet each piece of info was incredibly valuable and interesting to me. thank you for also sharing the posts that helped you for game design and such, we love people who dont gatekeep things.
happy 2nd birthday. isat helped me through a lot of stuff, and also gave me the exact emotions i was looking for. the heartbreak, the hope, the tears. a game you dont forget, for sure. very excited about truth scrapper!
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