"Switching" in Procedural Generation
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It’s been a little while since my last post. I have multiple blog post projects in progress (too many) and they’ve all suffered from various setbacks, mostly scope creep. Nevertheless, they’re all fun and I’m looking forward to their release.
In the meantime, I have a bite-sized post that I dashed off today about the effectiveness of “switching” in algorithmic music and other media as well:
“Switching” in Procedural Generation | Nathan Ho
A friend recently told me of an idea he had: what if a video game employing procedural generation could legitimately surprise its own developer? This applies to music as well – I wish I had such mome
Also, my YouTube channel has been active, and its most substantial upload as of late is a process video for a Steve Reich-inspired synth patch:
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