Nathan Ho - Steganography
I have released my second full-length album, Steganography. Out now on 3OP.
Steganography is 11 tracks, 30 minutes, fully synthesized in SuperCollider. An album about hidden data.
The entire SuperCollider source code is available in a limited run of 250-page hardcover books. Typeset, printed, and hand-bound by me. There’s a hole cut in the pages for a USB stick with 48kHz/24 WAV files. More info on the Bandcamp page. (The edition is only five books, but I am not opposed to making more.)
Thank you to 3OP for saying yes to this absolutely insane project. Nil Hartman for mastering. And my brother, who built me a DIY book press.
There will be a listening party on Saturday. Check the Bandcamp page for details.
Live shows
Live set at Underground SF on May 29th, alongside Production Unit Xero, Enzo Caselnova, and Jon Carr. https://ra.co/events/2417705
Back in March I also performed at Algorithmic Art Assembly v3 with an incredible lineup (Char Stiles, Codie, c_robo_, Deli Kuvveti, Gábor Lázár, Kara-Lis Cloverdale, Keith Fullerton Whitman, Kindohm, Luisa Mei, nnirror, R Tyler, Sebastian Camens, Tom Hall, tsrono, William Fields, Wolff Parkinson White). Show footage will be up in short order.
Lesser updates
DSP writing will be back in short order. I have some big projects nearing completion.
I produced a track, “Kodok Ngorek,” for this wonderful compilation done in advance of AAAv3: https://highpointlowlife.bandcamp.com/album/algorithmic-art-assembly-v30
I also wrote my first ever conference paper (as an independent researcher), “Polytwisters: 4D Curved Shapes from Polyhedra and Hopf Fibration,” which was accepted to the proceedings of the Bridges mathematical art conference this year. The paper is not about audio or DSP, but rather a curious class of mathematical shapes in 4D Euclidean space. The most fun part of it is the paper’s attached website, which you can play with here: https://polytwisters.com/
I am still regularly posting little sketches and experiments with SuperCollider on YouTube, like this one using L-systems for drum programming:
Thanks for your support!