I got ill and ran out of time this month, so I'm afraid this one's unfinished, though it is playable.
A simple score attack game set on a 9x9 grid. You cannot return to any cell you have already occupied, and you score points and replenish your limited number of moves by collecting the pulsing dots. If you are unable to move to any adjacent cell and you still have moves left, the grid will regenerate.
Controls: escape: quit; cursor keys: move
Haven't had a chance to read any of them yet, but this mastodon thread of resources about security culture is on my to-read list.
A good long read on the unreleased Prince documentary.
A fascinating article about the last of Japan's manual sign painters.
Melt Banana's new stuff is great.
This month I learned about Great Ball Contraptions. Look at this thing!
The developer of a database of word frequencies on why generative AI has forced them to sunset the project :(
Cohost is gone now, but in its last days a bunch of people reposted their favourite posts. I liked this one by Andi McClure on geocities' wild early html chat feature.
A long read on the US civil servant who set out to do something about the absurd number of deaths occurring in US coal mines, and by all accounts succeeded.
Figure skating x skateboarding with some excellent 80's music.
As I write this I am ill and feeling very sorry for myself, so I hope you're doing better than I am out there. Be safe, wrap up warm, and hopefully I'll be feeling better next month.
Oh, wait, I've got some promotion to do: Biome will be taking over the Hapworks space in Dundee at the end of this month/start of next, and we'll be running a series of public events if you're in the area. Here's the eventbrite for all the events.
I'll be helping run the Arcadia Playful Design Workshop on Sat 2nd November, and giving an interactive talk on old game dev subcultures, klik & Play, and the necessity of spaces that do not revolve around 'hard work', 'success', or your ability to produce on demand, on Mon 4th November.