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Permission to be tough on your players: in praise of bite
December 8, 2024
Not to get into social media too much, but tumblr might still be my number one place for thoughts on role-playing. While preparing this newsletter, I was...
Using dominoes to tell the stories of thousands
November 17, 2024
Tried something new recently? Weekly, crowdfunding projects offer us new games to get into. They all choose their way to stand out. Some offer riffs on...
Love Letters add some extra umpf to the start of your session
October 27, 2024
The chapter is called 'Advanced Fuckery'. It's in Vincent and Meguey Baker's Apocalypse World, a game that likes to play with tone. No surprise, then, that...
The role-playing conversation according to Archipelago
October 13, 2024
Not every conversation is the same, that's what makes comparing role-playing games to one so effective. The flow, the tone, the subject matter of a...
How Under Hollow Hills emphasizes player choice
September 22, 2024
Dice aren't an integral part of role-playing, but they do turn up a lot. I love a good dice roll. Or, to be a little more precise, I love that moment when...
How to create dramatic triangles, and why
September 8, 2024
This week's newsletter might be a little short, because me and my partner are moving house soon. It's a new place in the city we already live in,1 and we've...
The loss we gain from a Thousand Year Old Campfire
August 25, 2024
It was in there with the other zines, this mud brown booklet. Old Morris Cave: A Continuous Use Campsite in Mammoth Cave National Park, it said in a tidy...
Escape from Dino Island's metatriggers make sure you get in trouble
August 11, 2024
I’m taking notes on a new game, it’s a relationship drama set during a natural disaster.1. To see how it’s done, I reread Sam Tung and Sam Robert’s great,...
How high is your bleed threshold? And what are you bleeding anyway?
July 28, 2024
You know that clip of Brennan Lee Mulligan, the one where he’s talking about his character Evan Kelmp? Wait, I’ll just link to it. It’s a clip from an...
Interesting experiences of player agency in non-canonical mysteries
July 14, 2024
“It feels like we’re just framing someone.” I've come across this sentiment several times while reading about the mystery system in games like Brindlewood...
Is every mechanic a prompt? A slightly reductive thought experiment
June 30, 2024
Roleplaying games are a conversation. Well, at least, a lot of them are. The Bakers were careful to limit the definition to their game Apocalypse World. But,...
Called it! This dice roll is not just about chance
June 16, 2024
FIST1 is a great roleplaying game. For one, it allowed me to print all of their 216 character traits, hand out the pages with scissors and a glue stick, and...
This is ASKED QUESTIONS: a newsletter with thoughts about roleplaying mechanics
June 15, 2024
Hi, I’m Hendrik ten Napel, I have designed some roleplaying games and written some modules1, and I’ve read a whole lot more. Especially indie ones. This...
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