Famicom Party

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[Famicom Party] Updates to recommended software
July 23, 2023
Hello! As promised, I have updated Famicom Party's recommended software used throughout the book. (I somehow accomplished this on time, for once!) I am now...
[Famicom Party] Chapter 17, "Object Pools"
June 27, 2023
Hello! I am pleased to announce the immediate availability of Chapter 17, "Object Pools". I'm about two months late on providing you with this update, which,...
[Famicom Party] A quick update
March 26, 2023
Hello! Just wanted to send out a quick update to let you know that: Yes, I am still working on Chapter 17, but… Chapter 17 will now be about object pools,...
[Famicom Party] Chapter 16, "Controller Input"
January 30, 2023
Hello! It has been a very long wait for the next chapter, and I thank you all for your patience. Over the course of 2022, I changed jobs and moved across the...
[Famicom Party] Chapter 15, "Background Scrolling"
November 17, 2021
Hello! I'm pleased to announce that Chapter 15 is now available. This chapter covers scrolling backgrounds, camera systems, and 6502 logical filters. I had...
[Famicom Party] Chapter 14, "Sprite Movement"
June 4, 2021
Hello! I'm pleased to announce that Chapter 14 is now available! This is a fairly long chapter that introduces zero-page RAM and subroutines, two concepts...
[Famicom Party] A brief update
May 25, 2021
Hello! It’s been a while since I posted any updates, so I wanted to send a quick note on what I’ve been up to. I migrated all of the Famicom Party sites to...
[Famicom Party] NES Lightbox: cross-platform NES graphics editing
February 18, 2021
Hello again! After completing Chapter 13, I was a little sad that NESTool didn't offer the ability to easily find a tile's position within an attribute table...
[Famicom Party] Back in action
January 17, 2021
Hello! It has been a long time since I've posted updates here, but today I have something exciting to share. Chapter 13, covering practical implementation of...
[Famicom Party] Chapters 3 and 10 updated
March 17, 2020
Hello! First, as you have no doubt been hearing from every company/brand you have ever interacted with, I hope that you are healthy and doing well in these...
[Famicom Party] NESTool builds for Windows and Mac
February 22, 2020
Hello! As promised in my last email, I've been working to create pre-built copies of NESTool for Mac and Windows, to replace NES Screen Tool as a cross-...
[Famicom Party] Updated tool recommendations
February 10, 2020
Hello! Ever since I upgraded my main computer to MacOS Catalina, I've been spending a lot of time recently trying to find alternatives to NES Screen Tool and...
[Famicom Party] Chapter 12 now available
December 29, 2019
Hello again! Chapter 12, "Practical Loops", is now posted on the website. This chapter takes the opcodes and techniques from the last chapter and applies...
Famicom Party: Chapter 11 now available
November 28, 2019
Hello! Chapter 11, "More Assembly: Branching and Loops", is now posted on the website. This chapter teaches thirteen new 6502 opcodes, and introduces...
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